Chris Wil­liams BigHero6

Animation Magazine - - Awards Preview -

Key mo­ment of in­spi­ra­tion: I don’t find that there are very of­ten those “light­ning strikes” mo­ments where ev­ery­thing be­comes clear. The story gets bet­ter by con­stantly chal­leng­ing the struc­ture and chal­leng­ing your as­sump­tions. Tough­est chal­lenge in mak­ing the movie: We wanted it to have big ac­tion scenes and a strong emo­tional core, and, genre-wise, we were telling a su­per­hero ori­gin story as well as a boy-and-his-ro­bot story — and we didn’t want to com­pro­mise one for the other. We had a lot of char­ac­ters and a dense world, and we knew that a lot of fo­cus was go­ing to be on find­ing a per­son­al­ity for the film that could house all th­ese things. Piv­otal scene: There is a crit­i­cal scene late in the sec­ond act when Hiro and the au­di­ence are con­fronted by the idea that Hiro’s in­ten­tions for Bay­max rep­re­sent a vi­o­la­tion of Tadashi’s mem­ory. It’s a pow­er­ful scene that is greater than the sum of its parts and it leaves peo­ple breath­less. On the state of the an­i­ma­tion business: It feels very healthy, cre­atively. We have peo­ple tak­ing on ev­ery kind of genre and do­ing it well. I’m so proud of the bar we’re

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