Animation Magazine

On the Upswing

Under co-presidents Kristy Scanlan and Marge Dean, the revamped Women in Animation has seen unpreceden­ted growth. By Tom McLean.

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It’s been 20 years since Women in Animation was founded with a vision of “helping women share fully in the creation, production and rewards of animation.” The organizati­on has had its ups and downs over the years, but rarely has it seen a boom in interest like it has since fall 2013, when Marge Dean and Kristy Scanlan took over as co-presidents.

The group’s membership has, since then, shot up from 120 active members to more than 800; and WIA chapters have popped up in 10 cities, with more showing interest. And with women making up at least half — if not more — of the students in art and animation schools, the future holds tremendous potential for WIA to grow and work toward making its vision a reality.

Scanlan, VP of business developmen­t, animation & games at Technicolo­r, says she and Dean, director of production for Mattel’s Playground Production­s, were approached to take over running WIA in the fall of 2012, and took their time figuring out what they wanted to do before they took over.

“One of the things that we heard a lot was that people wanted an elevated profile,” says Scanlan. “I think that a lot of people see the group of women we put together on our board of directors and our advisers and our committees, and they want to get involved because they want to get to know those women.”

The group’s mission statement is to “bring together a global community of animation profession­als to empower and support women in the art, science and business of animation by increasing access to resources, creating opportunit­ies for education, encouragin­g strong connection­s between individual­s, and inspiring excellence.” That includes five areas of focus: awareness, advocacy, networking, community and scholarshi­p.

Community is a key component for many women who join the group, Scanlan says. With women comprising 18 percent to 20 percent of the creative work force in animation, many are in situations where they work almost exclusivel­y with men.

WIA has put on a series of well-attended events and launched a pilot mentoring program that drew 140 applicants for eight positions. Scanlan says the response was so pos- itive that the group had 40 to 50 women interested in being mentors for the six-month program. “We’re gathering informatio­n to see how that’s working out and then we’ll roll out the mentoring program in a bigger way in 2015,” Scanlan says.

A big part of the group’s growth has come abroad, with WIA groups popping up in about 10 cities around the world, with more interested in forming. Current chapters include Dublin, Montreal, New York, San Francisco, Toronto, Vancouver and Pune, India.

Influx of Talent

One of the key issues facing the group is the rising number of women attending art schools and studying animation as a career. Current classes at top animation programs are at least 50 percent female with some as high as 75 percent female. The group sees it as important to help move the needle from the 18 to 20 percent rate of women employed in the animation creative work force to 50 percent.

“I think the perception is that things have improved, but when you look at the percentage­s — not only at female creators and people working in the business, but also female voices represente­d on screen and female characters represente­d on screen — the percentage­s are quite low,” Scanlan says.

WIA members speculate about the possible reasons for this disconnect constantly, Scanlan says, with few easy answers. “Why are they not getting the jobs? That’s what we’re looking at. That’s what we’re trying to fix. We’re trying to encourage women to support other women and give other women a break, and we’re also trying to encourage men to support women.”

And with women’s issues prominent in the zeitgeist, Scanlan says now is an ideal time to grow the group, discuss its goals and push toward reaching them. “Anyone that believes in our vision and mission statement can join the organizati­on; it doesn’t have to just be women, it doesn’t have to just be people who exclusivel­y work in animation,” she says.

“We’re talking to a lot of people who work in visual effects and in video games and I’m talking to theme-park people, too, so we’re really trying to expand our reach and build our membership base into a powerhouse global organizati­on.” For more informatio­n on Women in Animation, visit its website at www.womeninani­mation.org. Bonnie Arnold, chair, producer,

DreamWorks Animation Jenna Boyd, senior VP animation

developmen­t, Nickelodeo­n Margie Cohn, head of television,

DreamWorks Animation Susan Grode, Katten Law Lenora Hume, production & programmin­g executive for Shut Up! Cartoons and Los Angeles representa­tive for TeamTO Ann Le Cam, VP of human resources and production planning, Walt Disney Animation Studios Jan Nagel, entertainm­ent marketing diva Julia Pistor, executive producer and

consultant at Mattel Adina Pitt, VP content acquisitio­ns & co-production­s, Cartoon Network and Boomerang Richard Sigler, entertainm­ent attorney Rita Street, producer

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