Ex­tracur­ric­u­lar Read­ing

Animation Magazine - - School Guide - By Ramin Za­hed [Abrams, $50]

Seven of the best tomes from 2014 make es­sen­tial after-class read­ing for any­one who wants a well­rounded out­look on the his­tory, iconic artists and tech­niques of to­day.

In cel­e­bra­tion of the stu­dio’s 20th an­niver­sary, DreamWorks An­i­ma­tion and Abrams Books have put to­gether an un­prece­dented, be­hindthe-scenes jour­ney through its ar­chives. With for­mer An­imag ed­i­tor Za­hed to guide you, slip into this lushly il­lus­trated guide to DreamWorks’ achieve­ments, from the hand-drawn The Prince of Egypt to the clay­ma­tion of Chicken Run and on to the tech­nol­ogy step­ping stones of CG works Antz, Shark Tale, How to Train Your Dragon 2 and the up­com­ing Home. In ad­di­tion to 325 pieces of con­cept art, character de­sign and sto­ry­boards (in a 324-page book!), read­ers are treated to a fore­word from CEO and co-founder Jef­frey Katzen­berg, an in­tro­duc­tion from chief cre­ative of­fi­cer Bill Da­m­aschke and run­ning com­men­tary full of in­sider per­spec­tives, mem­o­ries and ob­ser­va­tions from the artists and direc­tors be­hind all of DreamWorks’ films to-date. To quote Da­m­aschke, this is truly a “com­pen­dium of all that DreamWorks has been and all that it will be.” ment. Read­ers are treated to 200 il­lus­tra­tions and can hone their in­creas­ing knowl­edge as they go with a dozen step-by-step projects, of­fer­ing cre­ative chal­lenges through ex­er­cises build­ing a vir­tual class­room, “all ac­cess” ter­rain, sound-based game and more.

Newspapers in English

Newspapers from USA

© PressReader. All rights reserved.