How did Omarstradamus do? 2012 tech re­view

A look back at 2012’s pre­dic­tions and a peek at what’s next for 2013.

Austin American-Statesman - - LIFE & ARTS - Sa­vant


may not have been a year with lots of big bomb­shell shifts in the tech in­dus­try. In­stead, trends that were al­ready hap­pen­ing be­came more en­trenched, like the rise of tablets, the main­stream­ing of smart phones, the grow­ing in­flu­ence of so­cial me­dia on pol­i­tics and cul­ture, and the con­ver­gence of TV and the Web.

At the end of 2011, I put on my Omarstradamus hat of mys­ti­cism and made some pre­dic­tions on what this year would bring. Let’s take a look at how those prog­nos­ti­ca­tions played out, then look ahead to 2013.

Last year I said: The end of video game con­soles would be­gin as cheap mo­bile games took over and ded­i­cated hard­ware be­came less im­por­tant.

What ac­tu­ally hap­pened: Nin­tendo in­tro­duced the Wii U last month, an in­ter­est­ing sec­ond-screen sys­tem with a tablet for a con­troller. It lacked the buzz of the orig­i­nal Wii and had a mod­est de­but with a slate of in­ter­est­ing games and mixed re­views. Mi­crosoft and Sony have yet to an­nounce suc­ces­sors to the ag­ing Xbox 360 or the PlayS­ta­tion 3 con­soles, and while game sales are still pretty strong, it’s go­ing to take a rad­i­cal re-imag­in­ing of what game sys­tems of­fer and how they’re sold for an­other gen­er­a­tion to suc­ceed. The Wii U is al­ready be­gin­ning to feel like it won’t live up to ex­pec­ta­tions.

Por­ta­ble game con­soles like the Nin­tendo 3DS and the

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