Su­per Evil Me­ga­corp mo­bi­lizes e-sports

Fast Company - - Most Innovative Companies -

U ntil re­cently, par­tic­i­pa­tion in the com­pet­i­tive world of e-sports re­quired ac­cess to a PC. But Vain­glory, a break­through mul­ti­player bat­tle arena game, expands the events to IOS and An­droid de­vices—and po­si­tions de­vel­oper Su­per Evil Me­ga­corp at the fore­front of a soar­ing in­dus­try. To cre­ate the two-year-old game, Su­per Evil Me­ga­corp built its own mo­bile en­gine, which al­lowed it to add con­sole-grade fea­tures to the app: Touch-screen users see com­plex graph­ics and vis­ual ef­fects, with all the depth and con­trol of tra­di­tional e-sports. Last year, Vain­glory tripled its ac­tive player com­mu­nity on An­droid, and nearly 100,000 con­cur­rent view­ers watched the cham­pi­onship tour­na­ment. With 5G mo­bile net­works likely to make 4K video stream­ing a real­ity this year, Su­per Evil Me­ga­corp CEO Kris­tian Segerstrale plans to use the com­pany’s lat­est round of fund­ing—$19 mil­lion, for a to­tal of $63 mil­lion—to at­tract even more view­ers and play­ers. “We are at the very be­gin­ning,” he says, “of what ul­ti­mately is a rev­o­lu­tion in game-play cul­ture on mo­bile.”

1. Nin­tendo

For switch­ing into high gear

2. Activision Bliz­zard

For de­sign­ing an e-sports league that in­cor­po­rates the best of pro­fes­sional sports

3. In­ter­me­dia Labs

For mak­ing HQ Trivia the in­ter­net’s break­out quiz show by go­ing live in an on-de­mand world

4. Twitch

For find­ing more ways for fans to sup­port the videogame stream­ers they love

5. Su­per Evil Me­ga­corp

For de­vel­op­ing touch-screen-friendly mo­bile e-sports, at­tract­ing thou­sands of teams

6. Amino Apps

For form­ing mo­bile com­mu­ni­ties of young gamers

7. Imax

For let­ting film­go­ers take part in im­mer­sive VR play

8. Scopely

For trans­form­ing in­tel­lec­tual prop­erty into hit mo­bile games

9. Punch Bowl So­cial

For mod­ern­iz­ing the gam­ing cen­ter with scratch cook­ing and a late-night club vibe

10. Cephalo­fair

For bridg­ing the gap be­tween table­top and video gam­ing with Gloomhaven’s “choose your own ad­ven­ture”

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