Reg­u­la­tor re­moves mo­bile phone apps

Min­istry black­lists com­pa­nies, cracks down on live-stream­ing ap­pli­ca­tions

Global Times US Edition - - CHINA - By Yin Han

China’s cul­tural reg­u­la­tor in­spected more than 4,900 livestream­ing apps and re­moved 370 on­line per­for­mance plat­forms in its lat­est cam­paign against for­bid­den on­line prod­ucts, me­dia re­ported Tues­day.

China’s Min­istry of Cul­ture and Tourism re­moved 370 mo­bile phone apps and black­listed 14 com­pa­nies for forg­ing op­er­at­ing li­censes, Peo­ple’s Daily re­ported.

In­spec­tors tar­geted con­tent in­clud­ing pornog­ra­phy, vi­o­lence and gam­bling on 30 live-stream­ing plat­forms and iden­ti­fied 190 cases at 110 live stream­ing stu­dios, it said.

Among the 30 live stream­ing plat­forms in­spected were mar­ket lead­ers like Hua­jiao, Douyu and Huya. Pub­lic par­tic­i­pa­tion helped to iden­tify the reg­u­la­tors’ tar­gets for in­spec­tion, the Bei­jing-based na­tional news­pa­per re­ported.

“Some on­line plat­forms such as live-stream­ing and es­pe­cially on­line games that con­tain il­le­gal in­for­ma­tion, are harm­ful es­pe­cially to ado­les­cents and stu­dents, who can eas­ily get ad­dicted,” Qin An, head of the In­sti­tute of China Cy­berspace Strat­egy, told the Global Times.

The in­spec­tors fo­cused on games con­tain­ing vi­o­lence, gam­bling, il­licit ad­ver­tis­ing and con­tent con­sid­ered a threat to pub­lic moral­ity, the re­port said.

In­spec­tors also tar­geted games that fail to in­stall tech­nol­ogy that helps to pre­vent ju­ve­nile ad­dic­tion. Games that fail to set up real-name reg­is­tra­tion are also tar­geted, the Peo­ple’s Daily re­port said.

“Harsher pun­ish­ment should be im­posed on com­pa­nies and ne­ti­zens who break the law,” Qin said.

“Com­pa­nies should be en­cour­aged to take more so­cial re­spon­si­bil­ity while net­work se­cu­rity aware­ness and knowl­edge should be fur­ther pro­moted with the pub­lic,” he said.

The cam­paign has won sup­port from some Weibo users who also com­plained on­line about a chaotic mar­ket in­un­dated with pornog­ra­phy and vi­o­lence due to lack of reg­u­la­tion.

Ac­cu­rate re­search should be con­ducted ahead “so as to bet­ter dis­tin­guish be­tween good and bad games be­fore pun­ish­ment,” Liao­liao, a thirty-some- thing Bei­jing gamer, told the Global Times on Tues­day.

The op­er­a­tional mode of in­ter­net plat­forms will change, Qin be­lieved.

Com­pa­nies and plat­forms that pro­vide se­cu­rity, hap­pi­ness and a sense of gain while tak­ing more so­cial re­spon­si­bil­i­ties are the ones that will earn more re­spect and prof­its, he said.

“Gam­ing dis­or­der” is listed by the World Health Or­ga­ni­za­tion among dis­or­ders in the first draft of the in­ter­na­tional clas­si­fi­ca­tion of dis­eases, ac­cord­ing to a re­cent re­port by New Sci­en­tist mag­a­zine.

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