Skill-based slot machines eager to go all in
ATLANTIC CITY, N.J. — A New York firm hopes to be the first in the world to install skill-based slot machines on casino floors in which the main determining factor in how much a player can win is his or her ability to play the game.
GameCo said Tuesday that it is ready to put machines in the three Atlantic City casinos owned by Caesars Entertainment as soon as the first week in October, pending approval by New Jersey gambling regulators.
But it is in a race with rival firm Gamblit, which earlier this month announced plans to put similar machines in California and Nevada in October, also at Caesars casinos.
The machines have an element of randomness common to regular slot machines in terms of the environment players are presented with. How well or poorly they maneuver their way through the game will determine how much they might win.
They are aimed squarely at millennials and those who like playing games on social media networks or on their phones, and who may be less inclined to play traditional pushbutton slot machines.
Both companies are awaiting approval from regulators in the respective states in which they hope to launch. Other manufacturers working on similar products include IGT and Nanotech Gaming.
Titled “Danger Arena,” the GameCo games give the player a brief tutorial, make sure the customer knows how to use the controls and that they are working properly, and then presents the customer with a map, or game scenario. This scenario will vary randomly, and constitutes the element of chance or randomness that is the hallmark of traditional slot machines. It is then up to the player to maneuver through the playing field in 45-second increments.
“If you take out six or more robots, you’re in the money, and if you take out 10, you get the highest payout,” GameCo CEO Blaine Graboyes said.