How the Oculus Rift is getting closer than ever to revolutionizing games on PC
The state of virtual reality
In September, Oculus is inviting creatives and engineers to Hollywood for Oculus Connect, its first ever conference. Developers will be able to receive design and engineering feedback directly from the Oculus team in hands-on labs. It’s an important step for the company, as collaboration with developers will be crucial to the success of the technology.
The hardware is beginning to catch the attention of larger developers. Creative Assembly’s Alien: Isolation has a VRenabled prototype that generated a lot of buzz at E3. “It brings the game to life in ways we could not have imagined when we started the project,” Isolation’s publisher, Sega, says. “It’s one of the most terrifying demos you’ll ever play.”
Elsewhere, pioneering VR devs are doing things with Rift no one could have imagined, such as operating drones, and the bizarre gizmo that lets you see yourself in third person. There’s even a VR training simulator for medics working in war zones.
EVE developer CCP is staking a lot on VR, with an entire studio in Newcastle, England, dedicated to EVE Valkyrie, one of the first big budget games developed entirely with virtual reality in mind. “We want to show that virtual reality is the next generation of gaming,” says Chris Smith, Valkyrie’s lead designer, “and I think this is the game to do it.”
The next Rift development kit, the DK2, is on its way to developers (and PC Gamer). Its massively increased resolution and use of a camera to more accurately track head movements makes it a giant leap forward.
The road to VR is getting clearer, and the vast fortune of Zuckerberg’s social network can only help. Whether it takes off remains to be seen, but regardless, it’s one of the most exciting developments in PC gaming tech since the 3D card.