Re­lease year 2012 Last po­si­tion 46

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Wes Dark Souls makes us earn ev­ery vic­tory. This at­ti­tude per­vades ev­ery as­pect, but es­pe­cially com­bat: mas­ter­ing the speed and reach of a weapon is a large part of why we play Dark Souls over and over.

Ben Lor­dran is a place of unimag­in­able, un­for­get­table beauty. When a seem­ingly ran­dom door re­veals it­self as a link be­tween two ar­eas, you have to stand back and ap­plaud the artistry and ex­e­cu­tion.

Tom “Mor­eish de­spair” is the core emo­tion I ex­pe­ri­enced. It’s a world slip­ping into en­tropic dark­ness, and all that’s left are mind­less husks, and the rem­nants of a mag­nif­i­cent civ­i­liza­tion you’ll never see. I’m get­ting sad just think­ing about it.

Cory Too of­ten, I’ll try to rush through a fight or an area, and I’m pun­ished ev­ery time. I take a breath, calm my nerves, and try again. It’s a very Zen-like ex­pe­ri­ence for me.

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