HOMEWORK: Hex
Learn how to use (and cheat) randomness to ensure fun experiences.
Randomness has always been a core part of trading card games, from drawing cards to flipping coins to determine outcome of effects. But the developers at Hex are taking advantage of being a digital game to artificially manipulate the random outcomes to ensure only fun experiences are created.
EXAMPLE: The devs modified the algorithm for drawing cards into your opening hand to remove the outlier "bad luck" scenarios where you start with too many/few of necessary resource cards. READING MATERIAL: bit.ly/HexRandom — Devs explaining the change to the opening hand card draws.
HOMEWORK: Play through some of Hex's PVE campaign and note where randomness creates moments that are fun and exciting — and also when it creates moments of frustration or disappointment.