PC GAMER (US)

HOMEWORK: Hex

Learn how to use (and cheat) randomness to ensure fun experience­s.

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Randomness has always been a core part of trading card games, from drawing cards to flipping coins to determine outcome of effects. But the developers at Hex are taking advantage of being a digital game to artificial­ly manipulate the random outcomes to ensure only fun experience­s are created.

EXAMPLE: The devs modified the algorithm for drawing cards into your opening hand to remove the outlier "bad luck" scenarios where you start with too many/few of necessary resource cards. READING MATERIAL: bit.ly/HexRandom — Devs explaining the change to the opening hand card draws.

HOMEWORK: Play through some of Hex's PVE campaign and note where randomness creates moments that are fun and exciting — and also when it creates moments of frustratio­n or disappoint­ment.

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