Andy C: Com­bat in FEAR is mag­nif­i­cent chaos. Glass shat­ters, dust bil­lows, and sparks, pa­per, and body parts fly in loud, ex­plo­sive gun­fights against some of the finest, most be­liev­ably ‘real’ AI ever cre­ated for an FPS. En­e­mies flank, they take cover, they chat­ter, and they toss grenades with in­fu­ri­at­ingly good tim­ing and ac­cu­racy. But what I love most about it is the way it weaves a gen­uinely hor­rific tale through all that ac­tion, break­ing up the manic com­bat with in­tensely dis­turb­ing stretches of creepi­ness, and a few mo­ments wor­thy of any pure hor­ror game.

Andy K: I reinstall FEAR at least once a year just to ex­pe­ri­ence that amaz­ing shot­gun again. Ev­ery shooter has its own unique shot­gun, but there’s some­thing im­mensely sat­is­fy­ing about the one in

FEAR. How it vi­o­lently kicks back when you fire it, and the ex­ag­ger­ated way en­e­mies tum­ble when you shoot them in slow mo­tion. I’m not usu­ally one for fetishiz­ing weapons, but I’ll make an ex­cep­tion here.

Steven: Speak­ing of fetishiz­ing guns, how can we not talk about the 10mm HV Pen­e­tra­tor, the gun that fires gi­ant steel stakes and cru­ci­fies en­e­mies against walls? I get that FEAR’s shot­gun de­serves a lot of praise, but to me the Pen­e­tra­tor is one of the great­est guns of all time. It’s the per­fect weapon to use against FEAR’s rag­doll en­e­mies. I used the gun so damn much that I feel like who­ever had to go through af­ter me and clean up all the dead bod­ies prob­a­bly suf­fered some pretty se­vere trauma from see­ing hun­dreds of peo­ple nailed to cu­bi­cle walls.

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