RELEASED 2005 LAST POSITION New
Andy C: Combat in FEAR is magnificent chaos. Glass shatters, dust billows, and sparks, paper, and body parts fly in loud, explosive gunfights against some of the finest, most believably ‘real’ AI ever created for an FPS. Enemies flank, they take cover, they chatter, and they toss grenades with infuriatingly good timing and accuracy. But what I love most about it is the way it weaves a genuinely horrific tale through all that action, breaking up the manic combat with intensely disturbing stretches of creepiness, and a few moments worthy of any pure horror game.
Andy K: I reinstall FEAR at least once a year just to experience that amazing shotgun again. Every shooter has its own unique shotgun, but there’s something immensely satisfying about the one in
FEAR. How it violently kicks back when you fire it, and the exaggerated way enemies tumble when you shoot them in slow motion. I’m not usually one for fetishizing weapons, but I’ll make an exception here.
Steven: Speaking of fetishizing guns, how can we not talk about the 10mm HV Penetrator, the gun that fires giant steel stakes and crucifies enemies against walls? I get that FEAR’s shotgun deserves a lot of praise, but to me the Penetrator is one of the greatest guns of all time. It’s the perfect weapon to use against FEAR’s ragdoll enemies. I used the gun so damn much that I feel like whoever had to go through after me and clean up all the dead bodies probably suffered some pretty severe trauma from seeing hundreds of people nailed to cubicle walls.