Beyond Skyrim — Bruma
Return to the world of Oblivion, 200 years later
Like many people, I have a certain soft spot for The Elder Scrolls IV: Oblivion, although the thought of playing through it again brings me out in hives. There are some great quests, locations, and a terrific sense of freedom, but I don’t think I could stomach traipsing through its ugly world, chatting to NPCs played by one of three voice actors, and with faces that resemble cabbages. I’m so glad that modders are bringing the world of Cyrodiil into Skyrim, then, from the ambitious Skyblivion, to the equally daunting BeyondSkyrim—Cyrodiil, which has recently released its opening chapter. Unlike Skyblivion— which aims to bring the landmass, NPCs and quests of Oblivion into the Skyrim engine— BeyondSkyrim takes you back to Cyrodiil for some new adventures in a fresh time period. It’s set in the time of dragons, around 200 years after all of that business with Patrick Stewart and Sean Bean.
I don’t know if you’ve noticed, but Cyrodiil is rather huge, so the team has sensibly chopped BeyondSkyrim into separate chunks. The first, Bruma, transports players to the frosty city of, well, Bruma and its surroundings, with a load of new quests, and hours of additional music and voiceovers. The team boasts that it’s bigger than the official Dragonborn expansion—oneand-a-half times bigger, in fact. If you’ve ever wondered what’s been happening in the world of Oblivion since you’ve been gone, then get downloading.
The wintry Bruma is hardly a departure from Skyrim.