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Explore a massive, medieval Quake map
There’s something about Quake’s Gothic-meetsindustrial architecture that makes it a joy to explore its angular environments, even decades after its release.
It’s partly the aesthetic, but it’s also down to the exquisite level design. id Software’s talented developers used every trick in their arsenal to make the most of the engine’s strengths and limitations. Well, it’s been 20 years since Quake, and modders have been gradually eliminating those restrictions, shoring up the ancient engine to take advantage of exponentially faster modern PCs. TheForgottenSepulcher is the culmination of all that work: It’s surely the largest Quake map ever made, encompassing several environments, home to around 300 enemies and multiple bosses waiting to test your mettle. Its the sort of thing you’d expect to find in an RPG: An interconnected space that exceeds anything found in the original game, in both technical scope and ambition. You’ll frag your way around cathedrals, catacombs, and a sprawling swamp, in this secret-stuffed environment, based loosely on the E1M3 map from the original game. The ForgottenSepulcher is so huge that you can’t play it in the original engine: You need a specially modified version of Quakespasm, along with the latest build of ArcaneDimensions, the scenario in which the level now finds itself. That’s worth a look in any case, as it’s a magnificent fan campaign built by some of the best modders in the world.
Sepulcher is larger and more complex than the original.