How Half-Life2 ’s Highway 17 changes the pace.
Halfway in, Valve gives you a car. It makes sense considering the other first-person shooters released in 2004: Halo 2 and Far Cry had you driving across huge levels, and Unreal Tournament 2004 added vehicles with large landscaped arenas. Today, so many releases are big open world games. It’s funny to think such a scripted rollercoaster of a game like Half-Life 2 was part of that design shift. But Highway 17 works. The open coastline contrasts well with the previous chapter, Ravenholm. Instead of fighting zombies in alleyways, now we’re literally going on a sunny holiday! Maybe it’s a beach swarming with antlions, but at least there’s plenty of parking.
Here’s a guided tour of the chapter’s second level.