THE TOP STORY
How Sega chooses which Japanese games to port, and when
In April, 2017, the PC Gamer team made a wishlist of Japanese games we wanted to come to PC. Over a year later, and… we’re still waiting on the many of those games. But even though I’m not yet playing Gitaroo Man through my Steam account, PC fans have recently enjoyed releases of a number of Japanese games, many of them from SEGA’s back catalog. With Bayonetta, Vanquish, and now Yakuza 0, SEGA is building a reputation as one of the most proactive porters of Japanese games to PC. “We were so pleased to be able to announce Yakuza, just in the same way that we were so pleased to be able to announce Shenmue, in the same way that we were pleased to announce Bayonetta, Vanquish, and before that Valkyria Chronicles which really—at least internally—started this whole sort of momentum for us to be able to support Japanese porting to PC,” says John Clarke, SEGA Europe’s executive vice president of publishing. “And it’s something that we don’t want to stop. We want it to continue.”
I’m talking to Clark the day after Yakuza 0’ s PC announcement at E3, and trying to get a sense of SEGA’s strategy for PC ports of Japanese games. Yakuza 0, for instance, released just over a year after it appeared on PS4s in the west. But other highly requested games, for instance Persona 5, remain in limbo, with no news as to whether they’ll be ported or not. Clark reels through a
“the PC community are saying that all Japanese games are the right games”
Hopefully Yakuza 0 does well enough for SEGA to port the rest of the series to PC.