Recoil - - Gunnery -


The Kriss Vec­tor is a firearm born into the video game era. You don’t have to look far to find this dis­tinc­tive sub­ma­chine gun ren­dered in 4k. De­picted in games such as Call of Duty, Bat­tle­field, and now Play­erUn­known’s Bat­tle­grounds, the Vec­tor is as a for­mi­da­ble weapon in close quar­ters. At 1,200 RPM, the Vec­tor has a blis­ter­ing rate of fire, mean­ing it likely out­classes your op­po­nent’s weapons in close-quar­ters com­bat sit­u­a­tions.

To un­der­stand the Kriss Vec­tor bet­ter, we’ll look at its Su­per V op­er­at­ing sys­tem, ar­guably one of the most rad­i­cal changes to firearm de­sign in the last 30 years. The Su­per V recoil mit­i­ga­tion sys­tem uses a non­lin­ear op­er­at­ing sys­tem that redi­rects or “re-vec­tors” the en­ergy down­ward to re­duce the ef­fect of muz­zle climb and recoil. This of­fers a more com­fort­able shoot­ing ex­pe­ri­ence, but more im­por­tantly, al­lows very fast fol­low up shots — an as­pect recre­ated faith­fully in video games.

The Vec­tor is very easy to op­er­ate. The safety is lo­cated close to where you’d find it on an AR-15. The mag re­lease and bolt catch, while dif­fer­ent from an AR-15, feel sim­i­lar in terms of thumb place­ment. One tip we picked up while op­er­at­ing the sub­gun is to grab the charg­ing han­dle with an un­der­hand grip and use the base of the hand to en­gage the bolt catch, mak­ing it eas­ier to lock the bolt to the rear. Per­haps the charm of the Vec­tor lays in learn­ing all the lit­tle things like this that make this sub­gun so unique.


When it comes to us­ing the Vec­tor in most games, it’s usu­ally seen as an ab­so­lute beast in close quar­ters. Ene­mies who find them­selves on wrong end of the Vec­tor usu­ally meet a swift demise. Be­cause the Vec­tor per­forms so well up close you’d want to fight or sneak your way as close to the tar­get as pos­si­ble. That way you are get­ting the most out of the weapon’s bal­lis­tics. Once you get into that sweet spot, all the Vec­tor’s ad­van­tages be­gin to shine. The length of the Vec­tor gives it a huge ad­van­tage when

fight­ing indoors al­low­ing you to get around cor­ners quickly and ma­nip­u­late it in con­fined spa­ces. That also comes in handy when used around ve­hi­cles. And, all these ad­van­tages trans­late from the screen to the real world.


This quirky sub­gun is avail­able to the pub­lic in two multi-state com­pli­ant con­fig­u­ra­tions, both of which are semi au­to­matic. The two vari­ants avail­able are the Kriss Vec­tor CRB (Car­bine) and SDP (Spe­cial

Duty Pis­tol). The CRB comes with a 16-inch bar­rel mak­ing it com­pli­ant across the United States. The de­sign gives the ap­pear­ance of hav­ing an ex­tended sup­pres­sor on the Vec­tor. It’s a nice touch for those in states with spe­cific laws reg­u­lat­ing short-bar­reled ri­fles.

The SDP is the short­est ver­sion avail­able, sport­ing a sling at­tach­ment in­stead of a stock, and a threaded bar­rel ready to ac­cept muz­zle de­vices and sup­pres­sors. The CRB is an ex­cel­lent op­tion for out­door and sport­ing use, whereas the SDP re­ally comes into its own for home de­fense and con­fined spa­ces, par­tic­u­larly when paired with an arm brace or when sup­ported by a sling.


Both in-game and in real life the Vec­tor is no slouch in ac­cept­ing a wide va­ri­ety of ac­ces­sories, in­clud­ing mag­a­zines, stocks, op­tics, and grips. The Vec­tor has a Pi­catinny rail on the bot­tom, but it’ll ac­cept rail seg­ments on the 3- and 6-o’clock po­si­tions. The stan­dard con­fig­u­ra­tion is per­fect for at­tach­ing a ver­ti­cal grip for added sta­bil­ity. Ad­di­tion­ally Kriss has a full rail sys­tem ex­ten­sion for the Vec­tor, adding to the firearm’s life­span and range of up­grade­abil­ity.

De­pend­ing on the ver­sion of the Vec­tor you have, there are quite a few op­tions to make it your own. The buf­fer tube con­fig­u­ra­tion for the Vec­tor Car­bine ac­cepts a wide va­ri­ety of af­ter­mar­ket stocks, and con­sid­er­ing how many firearms own­ers have bins of AR parts clog­ging clos­ets and base­ments, this al­lows guys to try out stocks al­ready in their pos­ses­sion. The stan­dard clas­sic style Vec­tor folding stock is avail­able for those liv­ing in states that al­low them. Fi­nally, for those who pur­chase the SDP vari­ant of the Vec­tor, that plat­form works well with a sling as­sisted method (a clas­sic tech­nique used

for weapons like the MP5K) or you can pick up some­thing like an SB Tac­ti­cal pis­tol brace. The brace is de­signed to at­tach to the buf­fer tube at­tach­ment that comes with the SDP, which will give greater sta­bil­ity when shoot­ing the SDP pis­tol and acts as a third point of con­tact ... with your wrist, of course.

Sim­i­lar to in-game de­pic­tions, there are also vary­ing ca­pac­i­ties of mag­a­zines that will work with the Kriss Vec­tor. In-game the high rate of fire means you should find the ex­tended mags as quickly as pos­si­ble. Mag­a­zine compatibility is also fan­tas­tic with the Kriss Vec­tors. The Vec­tor runs a wide va­ri­ety of mags de­signed for Glocks, which are among the most com­mon hand­guns in use to­day. Range ses­sions are eas­ily ex­tended by sup­ple­ment­ing mag­a­zine count with Glock mags bor­rowed or brought by peers. There are also dif­fer­ent ca­pac­i­ties avail­able de­pend­ing on state laws. Af­ter­mar­ket Glock mags made by Mag­pul work in the Vec­tor, as well.

Both ver­sions of the Vec­tor read­ily ac­cept al­most any type of op­tic. The two we tried were the Holo­sun

So­lar Cir­cle and the Vor­tex Crossfire red dot. A great as­pect of the Holo­sun is that it’s a com­pact op­tic that of­fers a con­ve­nient so­lar pow­ered ca­pa­bil­ity. If you ever hap­pen to find

your­self liv­ing in a world much like Play­erUn

known’s Bat­tle­grounds or in an en­vi­ron­ment where bat­ter­ies are in short sup­ply, this op­tic will def­i­nitely keep you go­ing. The af­ford­able Vor­tex Crossfire is a lighter, more stream­lined op­tion for the Vec­tor with a clean 2 MOA dot that runs for 7,000 hours on a sin­gle bat­tery. Both are great ad­di­tions to the Vec­tor.


The Gen 2 Vec­tor has an­other trick up its sleeve: the weapon sys­tem can change be­tween cal­ibers quickly and eas­ily. Drop three pins, and the lower assem­bly, in­clud­ing the bar­rel, will sep­a­rate. This al­lows the gun to go from .45 ACP to 9mm in a mat­ter of min­utes. Swap­ping out lower re­ceivers is as easy as it is on an AR-15. You could have one up­per and swap low­ers de­pend­ing on the mis­sion pa­ram­e­ters. When choos­ing a firearm for work, per­sonal use, or sur­vival, hav­ing one with de­pend­able re­sources makes a huge dif­fer­ence.


The Kriss Vec­tor may look un­con­ven­tional, but peel­ing back its many lay­ers re­veals a host of ad­van­tages. The Su­per V Sys­tem re­ally gives the firearm an edge in mak­ing fol­low-up shots with .45 ACP while dis­pens­ing those won­der­ful big-bore pis­tol bul­lets. New gun de­signs suf­fer when it comes to ac­ces­sories and mod­u­lar­ity sup­port, but for a weapon of its class, the Kriss Vec­tor crushes it. The swap­pable up­pers and low­ers give added flex­i­bil­ity with­out hav­ing to own mul­ti­ple firearms. A host of rail sys­tems and stocks also gives the Vec­tor a big boost when it comes to in­creas­ing ca­pa­bil­ity.

Mag­a­zine compatibility is per­haps the big­gest bonus con­sid­er­ing the Vec­tor al­lows the use of some of the most com­mon mag­a­zines avail­able to­day. The down­side of own­ing mul­ti­ple firearms is of course the mag is­sue — mag to gun compatibility is typ­i­cally never easy. Be­ing able to use what you may al­ready own is a big win when it comes to af­ford­abil­ity and con­ve­nience.

The more fa­mil­iar we be­come with the Vec­tor, the more it’s ap­par­ent that it was de­signed with the shooter in mind, from both a tech­ni­cal and lo­gis­ti­cal stand­point. If you’re look­ing for some­thing for de­fense, sport­ing, or con­quer­ing the Bat­tle­field, snatch up a Kriss Vec­tor from the next drop-point, we think you’ll be pleas­antly sur­prised.


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