EDI­TOR’S LET­TER

Recoil - - Editor’s Letter -

It’s easy to get wrapped up in the “se­ri­ous” as­pects of gun cul­ture. If you’ve taken the de­ci­sion to in­clude a firearm in your fam­ily’s se­cu­rity plans, then you know just what a daunt­ing task this can be, par­tic­u­larly when it comes to mind­set. In this is­sue of Brownells GUN­NERY, we take a break from the more somber sub­jects that may be re­quired in this field and in­stead im­merse our­selves in the fan­tasy world of video games.

First-per­son shooter games are one of the en­try points to the firearms world for many young peo­ple. Af­ter get­ting hooked on COD or Rain­bow Six, lots of folks are amazed to dis­cover that the thumbs they wore out on their game con­troller can be used to stuff mag­a­zines. And that the guns they se­lected in on-screen menus can be bought over the counter at their lo­cal gun store.

Mak­ing the men­tal and phys­i­cal leap from the vir­tual to the real world is not as in­tim­i­dat­ing when you’ve got a cou­ple hun­dred hours of gam­ing un­der your ass, and once the re­al­iza­tion hits that you can pull trig­gers just like your char­ac­ter in the game, it’s eas­ier to get off the couch and onto the range.

Of course, there’s then the crush­ing re­al­iza­tion that just be­cause you can per­form like a bad ass in the pixelated world, it doesn’t mean you’re able pull off the same shots in real life. Once this re­al­iza­tion sinks in, it’s time to learn a whole new set of skills, and the dis­ci­pline that comes with them.

Iain

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