LIFE & CUL­TURE

“Sim­ple Satur­day” col­umns are meant to help as­pir­ing play­ers im­prove tech­nique and de­velop log­i­cal think­ing.

The Denver Post - - LIFE & CULTURE - By Frank Ste­wart Daily Ques­tion:

As de­clarer at notrump, be­gin your plan­ning by count­ing sure win­ners. Then con­sider how to set up ad­di­tional ones. But get­ting win­ners may mean con­ced­ing losers. To de­velop seven win­ners at 1NT won’t help if you lose seven tricks in the process.

To­day’s de­clarer took the king of hearts and started on his long suit: He led the ace and a low club, won the next heart and lost an­other club. South then had seven tricks — three clubs plus the A-K of both red suits — but the de­fense got two clubs, three hearts and the A-K of spades.

Sim­ple math should tell South that his plan will fail. To give him­self a chance, he must lead a spade at Trick Two, play­ing dummy’s ten if West ducks.

As the cards lie, East takes the ace and re­turns a heart, and South wins and leads a sec­ond spade. He has two spade tricks, two hearts, two di­a­monds and the ace of clubs.

You hold: 832 A K ( K54 $ A 10 6 3 2. The dealer, at your right, opens one club. What do you say?

An­swer: “He stole my bid!” This will hap­pen quite of­ten: An op­po­nent has enough strength to act plus length in your long suit. Pass. You can­not dou­ble or over­call 1NT. View such sit­u­a­tions as op­por­tu­ni­ties. The op­po­nents may get too high, and since you have the open­ing bid­der’s suit sewn up, you may be able to dou­ble for a juicy penalty. by Dana Sum­mers

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