USA TODAY US Edition

VR: A new tool for hospitals

Medical community using cutting-edge VR to train doctors better, faster and cheaper

- Jennifer Jolly Special for USA TODAY

Medical community using new technology for better training

Earlier this year, inside a cramped, windowless corner office at the Children’s Hospital Los Angeles, I put on a virtual-reality headset and tried to save a little girl’s life.

It wasn’t real, of course, but it sure felt like it was. The blotchy, wheezing, 7-year-old struggling to survive while suffering from anaphylact­ic shock was nothing more than a bunch of digital polygons. Still, the experience triggered every real human reaction you’d expect, flooding my brain with fear, stress and anxiety.

Once I slipped the VR goggles off of my head, one other emotion struck me too: excitement. After a few tough years for the virtual-reality industry, a wave of medical VR programs are breathing new life into this cutting-edge technology.

Just this past week, VR made headlines for helping surgeons separate conjoined twins in Minnesota. The National Institutes of Health (NIH) Vaccine Research Center uses it to find weak spots on viruses. It also has made remarkable headway treating PTSD in soldiers, educating pediatric heart patients and their families and speeding up rehab in stroke victims.

“The medical uses are pretty amazing,” says Unity Technologi­es’ Tony Parisi, one of the early pioneers of virtual reality. “Anything you can do to train people more quickly, effectivel­y and cheaply is a boon to the health care industry. VR is a rapidly evolving technology that solves a lot of problems here.”

VR has yet to find the right problem to solve for mainstream consumers and has suffered for it. The technology that powers highpriced headsets such as the HTC Vive, Oculus Rift, PlayStatio­n VR — and even portable VR gadgets such as Google’s DayDream and Samsung ’s Gear VR — is impressive, but it hasn’t lived up to the hype.

In 2016, analysts at SuperData Research predicted as much as $5.1 billion in sales of VR hardware, software and accessorie­s

for the year. The reality was actually around $1.8 billion. Even companies that bet big on virtual reality have recently slashed prices too, throwing in freebies and doing just about anything to get VR gadgets off the shelf.

Does that mean VR is a flop, akin to Google Glass? That augmented-reality predecesso­r to VR was met with jeers and criticism by the public, and Google shelved the product before announcing its reboot as a business device earlier this month.

Not a consumer flop, Tirias Research principal analyst Kevin Krewell says, but rather “overinflat­ed and overhyped.”

“When Facebook bought Oculus for $2 billion, everyone said, ... ‘Oh, this is going to be huge,’ ” Krewell notes. “It will be, we’re just not overnight.”

VR gadgets such as the Oculus Rift, HTC Vive and Sony’s PSVR receive positive reviews from the tech community. But they’ve yet to strike a nerve with the masses, likely because of cost and the lack of a “killer app.”

The deep-pocketed backers of virtual reality have faith it will happen. Until then, it’s gaining momentum in business and science applicatio­ns.

“The heart is a complicate­d three-dimensiona­l organ, and it’s really hard to describe what’s going on inside of it — especially when something is going wrong,” says David Axelrod, clinical assistant professor of pediatrics at Stanford University School of Medicine. Axelrod is spearhead- ing the developmen­t of a virtualrea­lity program called Stanford Virtual Heart.

Through a VR headset, the program gives medical trainees the freedom to explore and manipulate a lifelike human heart as it hovers in front of them, spotting defects and becoming more familiar with the issues heart patients experience. “Virtual reality eliminates a lot of that complexity by letting people go inside the heart and see what’s happening themselves — it’s worth way more than a thousand words.”

The freedom that VR affords is priceless, but it’s also helping to reduce costs, as well. At Children’s Hospital Los Angeles, doctors are trading high-priced training mannequins for VR headsets, ditching the cost of purchasing and maintainin­g plastic models, which can top $430,000 every year, and adopting a virtual trauma center.

“The VR patient changes color of skin, (the) monitor changes, the sound of the monitor changes ... Those are all cues to us that OK, I have to do this now or else I’m going to be in trouble,” says Joshua Sherman, a pediatric emergency medicine specialist at CHLA. “And when you make that action, you watch it change and that gives you positive reinforcem­ent that you did the correct thing — or the incorrect thing, if the situation gets worse. VR is amazing for that.”

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GETTY IMAGES/ISTOCKPHOT­O
 ?? JENNIFER JOLLY FOR USA TODAY ?? Wearing virtual-reality goggles, reporter Jennifer Jolly tries to help save a “patient” at Children’s Hospital Los Angeles.
JENNIFER JOLLY FOR USA TODAY Wearing virtual-reality goggles, reporter Jennifer Jolly tries to help save a “patient” at Children’s Hospital Los Angeles.
 ?? OCULUS RIFT ?? A patient’s eye and body are examined during a training session using the Oculus Rift simulator.
OCULUS RIFT A patient’s eye and body are examined during a training session using the Oculus Rift simulator.
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