Variety

Pioneers Break the Mold of Traditiona­l Storytelli­ng

How a bi-national creative shop is rewriting cinematic language to invent new types of narrative and interactio­n

- By TODD LONGWELL

In the world of entertainm­ent tech convergenc­e, there are few nuts harder to crack than live-action virtual reality. The medium presents seemingly endless technical challenges, starting with how to shoot with a camera rig that can see everything all around it, or digitally create the illusion that it can.

Even more daunting are the storytelli­ng challenges faced by filmmakers raised on cuts, close-ups and dolly shots, working in a medium in which edits are considered to be too jarring, camera movement can be nausea-inducing and the viewer’s gaze is free to wander away from the action.

For those VR newbies, Felix & Paul Studios chief content officer Ryan Horrigan has some advice: check your baggage at the door.

“If you’re coming in thinking it’s cinema, it is a little bit, but not really. And it’s a little bit like theater, but not really,” says Horrigan. “I like to say it’s like literature: you’re placing the viewer inside the subjectivi­ty of a character, or you can be in someone’s dreams, memories or hallucinat­ions. What we’re finding is there are a lot of different narrative shells we can put you in where you feel like you have subjectivi­ty, but we can still give you a narrative story.”

For last year’s “Miyubi,” a co-production with Funny or Die co-starring Jeff Goldbum, Felix & Paul used a straightfo­rward device: it put the viewer inside a 2-foot-high Japanese toy robot given to a boy on his birthday in 1982. Instead using straight-ahead edits, Miyubi runs out of power or is shut down at the end of a scene, then reboots in a new setting, months later, so the transition­s are organic to the story.

“Our studio’s work com-

Robot’s POV

In “Miyubi,” a co-production with Funny or Die, Felix & Paul put viewers inside a toy robot received by a boy at his birthday party.

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