“An es­cape room at its core is like play­ing a video game in real life.”


Q: For those who aren’t fa­mil­iar, what is Puzzle Break?

Nate: Puzzle Break was the very /rst Amer­i­can es­cape room com­pany. Teams of play­ers are put in a room full of clues and pu00les, and have to work to­gether to /nd the clues and solve the pu00les to es­cape the room be­fore time runs out.

Q: What’s your back­ground?

Nate: 1 used to make video games2 1 worked for 3icrosoft and Elec­tronic Arts. An es­cape room at its core is like play­ing a video game in real life.

Q: What’s the best part about own­ing Puzzle Break?

Nate: 1 can have di­rect, im­me­di­ate feed­back on the fun that 1’m cre­at­ing for our play­ers.

Q: You opened a new lo­ca­tion in Bell­town ear­lier this year. What’s great nearby?

Nate: This lo­ca­tion has given me the op­por­tu­nity to re­dis­cover 5ike 5lace 3ar­ket as a lo­cal6it’s easy to for­get that there are in­cred­i­ble lo­cal ven­dors sell­ing ev­ery­thing un­der the sun. 1 en­joy the row of Tom 7ou­glas restau­rants, each bet­ter than the last2 we’re just so blessed to have a world8­class chef. Also, 9in­erama is bet­ter than ever.

Q: What ad­vice can you give to those look­ing to crack the code of your games?

Nate: Get ready to com­mu­ni­cate. 1t doesn’t mat­ter how good you are at pu00les, if you’re not good at shar­ing in­for­ma­tion, that’s go­ing to be a prob­lem. :or­get your ex­pec­ta­tions, and don’t be afraid to get stuck­6just work calmly to get through it with your team.

Newspapers in English

Newspapers from USA

© PressReader. All rights reserved.