As in “submachine gun,” geddit? Whatever, it’s Insomniac’s new Metroid-alike
After kissing the sky with Sunset Overdrive, dev Insomniac Games takes us to the ocean floor in Song of the Deep, a 2D adventure styled after the likes of Castlevania and Metroid, which studio chief creative officer Brian Hastings describes as a “passion project”. More like “poisson project”, right?
Song of the Deep stars a girl called Merryn, the daughter of a fisherman who is lost at sea. Troubled by a dream of dad disappearing, she scrambles together a submarine from spare parts and embarks on a rescue mission. Like other games in the Metroidvania sub-genre, Song of the Deep takes place across a large map that gradually reveals itself as you gain new skills and upgrade your craft: sonar blasts and grappling claws let you manipulate the
in numbers environment and explore deeper into the abyss; a diving suit gives Merryn a way to leave her craft to squeeze through narrow crevices and flip otherwise unreachable switches and levers – there are a number of puzzles based on water currents and light beams that depend on you doing exactly this. Many of your ship’s bolt-ons can be purchased from an enterprising hermit crab, because why not?
If this sounds a little twee for your hardcore tastes, then know that there’s plenty of action, too: thrilling shootouts with shoals of deadly lanternfish (you know, the ones with the teeth) amid crumbling shipwrecks, and a
> DATAPOIN T: news in numbers boss battle with a whale-size sea spider (yes, sea spiders are a thing. Happy swimming!). While it’s bold to base an entire Metroidvania game under the sea (water levels are never traditionally the best parts of 2D games), there’s some interesting stuff here – particularly in how it uses underwater physics to craft fresh puzzles and obstacles.
Due for a digital release this summer, Song of the Deep is a “passion project” because Hastings wanted to create a game with a heroine that his own ten-year-old daughter could look up to. To this end, there’s even a tie-in kids’ book in the works. More like Poseidon project, am I right?
> DATAPOIN T: news in numbers
Interestingly, it uses underwater physics to craft fresh puzzles//