The So­lus Pro­ject

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XBox: The Official Magazine (US) - - DASHBOARD -

Pub­lisher Grip Games / De­vel­oper Teotl Stu­dios / For­mat Xbox One / ETA Now (Early Ac­cess), May (Full Re­lease)

Is this an­other walk­ing sim­ula-?

Watch the lan­guage, buddy. The So­lus Pro­ject is a sur­vival game that’s also about dis­cov­ery. Marooned on a hos­tile planet, you can ex­plore the mys­ter­ies on the sur­face or in­ves­ti­gate more lin­ear se­crets un­der­ground. Hope­fully that’ll give this more struc­ture than most open world games.

So I can en­joy skip­ping about the planet?

Skip care­fully, be­cause it’s de­scribed as “hos­tile” for a rea­son. Light­ning storms, com­plete with mas­sive twisters, are com­mon, and the small­est changes in weather can have a big im­pact. Nights are bone-chill­ingly cold, days sweat-drench­ingly hot. Even lit­tle fac­tors like cloud cov­er­age are vi­tal to stay­ing ahead and Is that an egg? Let’s eat it now, and worry if it’s safe later. Sur­vival’s soooo easy… adapt­ing to the planet’s liv­ing con­di­tions.

So it’s a weather sim?

You carry a de­vice that tells you your health, tem­per­a­ture, hy­dra­tion, etc. You’ll have to gather re­sources to craft tools needed to sur­vive. But if you stay in the same place for too long, you’re play­ing it wrong. So­lus en­cour­ages you to ex­plore and seek new re­sources rather than Be­yond “marooned on a planet,” we have no plot de­tails. You’ll have to go see for your­self. Noth­ing says “Ac­tu­ally, think I’ll stay in a ho­tel in­stead” quite like hu­man re­mains dec­o­rat­ing the floor.

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