Fire­link to the past

XBox: The Official Magazine (US) - - FEATURE -

A gi­ant leap back­wards? Out­side Fire­link Shrine, we found one of the fallen gi­ants that were cru­cial to the plot of Near the end of the last game, you gained the power to en­ter the mem­o­ries of th­ese fallen gi­ants for some of the ad­ven­ture’s best mo­ments, let­ting you briefly fight in some of the epic bat­tles that had led to the fall of Dran­gleic. Is this just a sly nod, or a wel­come re­turn for the bril­liant mem­ory se­quences? We’re cross­ing our fin­gers for the lat­ter. night­mares been con­cerned with logic? Fac­tor­ing in a full-body crush, the Great­wood now has six points of at­tack, as well as all its acolytes des­per­ate to im­press the boss. The Xbox 360 could barely stut­ter us through Blight­town, let alone a bat­tle of this scale. We try to ac­cen­tu­ate the pos­i­tive: it’s not just an arm, but a new weak point to tar­get. A pow­er­ful, clawed weak point that looks like it could eas­ily crush us un­der a pinkie, but a weak point none­the­less. We dodge the vil­lagers’ ham­mers and blows, slice the Great­wood’s cursed oc­cu­pant, then hold back un­til our next op­por­tu­nity. If only that was the last sur­prise.

When we’re half­way to vic­tory the Great­wood starts throw­ing a tantrum. It bashes the ground over and over with all its might, the screen shak­ing with each blow. By the time we re­al­ize what’s hap­pen­ing, we’re al­ready freefalling. The earth shat­ters be­neath our feet and we all pour into the dark­ness.

Souls II.

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