such a way that relatives can sneak in goodies without detection. We’re talking flat-out rule-breaking: in your prison’s development tree, you can choose to invest in lawyers who can bend the law to your will, for example, by exploiting legal loopholes that will let you house your crims in smaller-than-mandated cells, meaning you can pack ’em in tight and bring home more money for your facility.
Perhaps you prefer to create a nice atmosphere for your inmates, give them cushy jobs and chilled schedules, and try to reform them. But give them an inch and they might take a mile – get too lax with security and you could find yourself facing riots and fires, or with gangs running the asylum.
Turn a blind eye to contraband and prisoners will begin to dig tunnels to freedom. Clearly the most efficient architects will strike a balance: too lenient and you’re likely to be fired due to disorder; too iron-fisted and it’ll be the mortality rates that get you canned. But, if you’re building your prison from scratch, half the