XBox: The Official Magazine (US) - - PREVIEW -

such a way that rel­a­tives can sneak in good­ies with­out de­tec­tion. We’re talk­ing flat-out rule-break­ing: in your prison’s de­vel­op­ment tree, you can choose to in­vest in lawyers who can bend the law to your will, for ex­am­ple, by ex­ploit­ing le­gal loop­holes that will let you house your crims in smaller-than-man­dated cells, mean­ing you can pack ’em in tight and bring home more money for your fa­cil­ity.

Per­haps you pre­fer to cre­ate a nice at­mos­phere for your in­mates, give them cushy jobs and chilled sched­ules, and try to re­form them. But give them an inch and they might take a mile – get too lax with se­cu­rity and you could find your­self fac­ing ri­ots and fires, or with gangs run­ning the asy­lum.

Turn a blind eye to con­tra­band and pris­on­ers will be­gin to dig tun­nels to free­dom. Clearly the most ef­fi­cient ar­chi­tects will strike a bal­ance: too le­nient and you’re likely to be fired due to dis­or­der; too iron-fisted and it’ll be the mor­tal­ity rates that get you canned. But, if you’re build­ing your prison from scratch, half the

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