Putting the kill in killer app

XBox: The Official Magazine (US) - - NEWS -

Don’t tell my man­ager, but Gamescom was a bit of a party for me this year. Okay, I smashed my knee to a bloody pulp within min­utes of ar­riv­ing, but the fol­low­ing three days were spent hob­bling be­tween some of the finest videogames on the planet, try­ing to de­cide what to put on our cover this month. Bat­tle­field 1 and Sea of Thieves were close con­tenders – we’ve got ample words on both – but it was the sunny-but-spite­ful world of Dishonored 2’ s Kar­naca that most wowed me. Taken alone, the level de­signs are some of the mad­dest I’ve seen – a house that ex­ists in two time pe­ri­ods at once, or a clock­work man­sion that re­builds it­self on the fly – but mixed with the ex­per­i­men­tal moves of as­sas­sins Corvo and Emily, it blos­soms into some­thing else en­tirely. Blood (my own) was shed in the mak­ing of this month’s is­sue; I’m con­fi­dent that it was worth it.

Matthew Cas­tle Ed­i­tor

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