AirMech Arena

XBox: The Official Magazine (US) - - OXM INVESTIGATES -

Pub Car­bon Games / Dev Car­bon games

It’s a bird! It’s a plane! No wait… it’s ac­tu­ally a mas­sive ro­bot that can seam­lessly con­tort it­self into a tank, Trans­form­ers- style. Hey, we won’t com­plain. This weird lit­tle MOBA/ tower de­fense ti­tle boasts not only ad­mirably flex­i­ble ro­bot war­riors, but also some of the most dar­ling sup­port units you’ll find on Xbox—even the T45 tur­rets are cute. With a rea­son­ably beefy 15-level sin­gle-player of­fer­ing, and tac­ti­cally sharp 3v3 on­line en­coun­ters, there’s a lot of free meat on

AirMech’s bones. Any mech or unit that can af­fect game­play can be un­locked through grind­ing for in-game Ku­dos, with de­vel­oper Car­bon Games sen­si­bly de­cid­ing cos­metic up­grades should be the only items that must be bought with the pre­mium Di­a­monds cur­rency—a stan­dard bun­dle costs $19.99. It’s a de­ci­sion that means this like­able MOBA never crosses that seedy ‘pay-to-win’ line, en­sur­ing all play­ers have a chance on these car­toon bat­tle­grounds, re­gard­less of how much they spend through­out the game.

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All mis­sion-crit­i­cal items here are free, and you can eas­ily stay com­pet­i­tive with­out stump­ing up your cash.

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