PROJECT CARS 2
One page, all the facts. This month, we give you the steer on upcoming racing simulator Project Cars 2
1 EVEN MORE ULTIMATE THAN THE ULTIMATE SIMULATION
The first Project Cars aspired to be the ultimate driving simulation, chasing the humble goal of reaching the pinnacle of racing realism. This followup aims to top that title’s efforts by looking and feeling even more realistic than its predecessor. While the first title was crowdfunded, this one’s got the full financial backing of a studio and a bootload more resources, including drones that can scan racetracks so they can be recreated as faithfully as possible.
2 A HUGE CAR ROSTER
One of the biggest problems with the first game was that Slightly Mad Studios didn’t have licenses from several huge manufacturers to use their cars. They don’t have that issue with PC2, and more than 170 different cars are available, including the likes of Porsche and Ferrari. There are also several new classes of car, plus race types including Rallycross cars and IndyCar tournaments, if standard tarmac isn’t your thing. You’ll even be able to drift around icy tracks for a completely different kind of challenge.
3 REAL RACING DRIVERS ARE INVOLVED
To add to the authenticity, the studio has got several famous racing car drivers to provide feedback, including Nicolas Hamilton, René Rast, and former TopGear Stig Ben Collins. They’re offering their expertize on the actual driving experience, rather than acting purely as pretty faces to wheel out during promotional events. They’ve also been telling the devs how to tweak the game to make it feel closer to the real thing.
4 ALL THE TRACKS
The team on Project Cars 2 is boasting it’ll have ‘the largest track roster of any console racing game’ and will cover standard tarmac tracks, dirt roads and even ice races. Each one is a rendition of an actual pre-existing track that has been carefully scanned in with several layers of tech, including lasers and the aforementioned drones to measure the depth of every tiny dip and hill in the road, and provide more realistic tracks. As well as the usual effort required to get your cornering right, you’ll have to be aware of the height of certain sections. This feels like the polar opposite of Dirt4’ s generated tracks (see p30).
5 BETTER WEATHER
Of course, a lot of real life happens outside in the fresh air, where little things like rain and sunshine can have massive effects on the conditions of a race, so the ultimate racing simulation wouldn’t be complete if it didn’t also buffet your car with the ultimate weather. One way that Slightly Mad plans to make a splash is by going to town on some seriously impressive rain tech. When it begins to pour, puddles collect in dips in the track, meaning you have to adjust your tactics to compensate for the slickness of the road, and slow down more for deeper water. There’s also a full day/night cycle, so sometimes you have to be making all those judgements in the dark.
6 AN EMPHASIS ON STRONG CONNECTIONS
No racing game would feel complete without the option of playing against real people, and Project Cars 2 will be supplying you with loads of different ways to do that, including various tournament types to take part in, and even a professional eSports season to try your hand at. There’s a ranking system working away behind the scenes, so you can be confident you’re always racing against people whose skills are on par with your own. Streamers will also be well catered for, with a suite of editing and directing tools, which will let you pick camera angles and make it far easier for you to commentate on races.
Project Cars 2 launches this autumn. Get a hands-on preview next issue
Above If ever there was a reason to pick up a racing wheel peripheral, Project Cars 2 is it.