PROJECT CARS 2

One page, all the facts. This month, we give you the steer on up­com­ing rac­ing sim­u­la­tor Project Cars 2

XBox: The Official Magazine (US) - - CONTENTS -

1 EVEN MORE UL­TI­MATE THAN THE UL­TI­MATE SIM­U­LA­TION

The first Project Cars as­pired to be the ul­ti­mate driv­ing sim­u­la­tion, chas­ing the hum­ble goal of reach­ing the pin­na­cle of rac­ing re­al­ism. This fol­lowup aims to top that ti­tle’s ef­forts by look­ing and feel­ing even more re­al­is­tic than its pre­de­ces­sor. While the first ti­tle was crowd­funded, this one’s got the full fi­nan­cial back­ing of a stu­dio and a boot­load more re­sources, in­clud­ing drones that can scan race­tracks so they can be recre­ated as faith­fully as pos­si­ble.

2 A HUGE CAR ROS­TER

One of the big­gest prob­lems with the first game was that Slightly Mad Stu­dios didn’t have li­censes from sev­eral huge man­u­fac­tur­ers to use their cars. They don’t have that is­sue with PC2, and more than 170 dif­fer­ent cars are avail­able, in­clud­ing the likes of Porsche and Fer­rari. There are also sev­eral new classes of car, plus race types in­clud­ing Ral­ly­cross cars and IndyCar tour­na­ments, if stan­dard tar­mac isn’t your thing. You’ll even be able to drift around icy tracks for a com­pletely dif­fer­ent kind of chal­lenge.

3 REAL RAC­ING DRIV­ERS ARE IN­VOLVED

To add to the au­then­tic­ity, the stu­dio has got sev­eral fa­mous rac­ing car driv­ers to pro­vide feed­back, in­clud­ing Ni­co­las Hamil­ton, René Rast, and for­mer TopGear Stig Ben Collins. They’re of­fer­ing their ex­per­tize on the ac­tual driv­ing ex­pe­ri­ence, rather than act­ing purely as pretty faces to wheel out dur­ing pro­mo­tional events. They’ve also been telling the devs how to tweak the game to make it feel closer to the real thing.

4 ALL THE TRACKS

The team on Project Cars 2 is boast­ing it’ll have ‘the largest track ros­ter of any con­sole rac­ing game’ and will cover stan­dard tar­mac tracks, dirt roads and even ice races. Each one is a ren­di­tion of an ac­tual pre-ex­ist­ing track that has been care­fully scanned in with sev­eral lay­ers of tech, in­clud­ing lasers and the afore­men­tioned drones to mea­sure the depth of ev­ery tiny dip and hill in the road, and pro­vide more re­al­is­tic tracks. As well as the usual ef­fort re­quired to get your cor­ner­ing right, you’ll have to be aware of the height of cer­tain sec­tions. This feels like the po­lar op­po­site of Dirt4’ s gen­er­ated tracks (see p30).

5 BET­TER WEATHER

Of course, a lot of real life hap­pens out­side in the fresh air, where lit­tle things like rain and sun­shine can have mas­sive ef­fects on the con­di­tions of a race, so the ul­ti­mate rac­ing sim­u­la­tion wouldn’t be com­plete if it didn’t also buf­fet your car with the ul­ti­mate weather. One way that Slightly Mad plans to make a splash is by go­ing to town on some se­ri­ously im­pres­sive rain tech. When it be­gins to pour, pud­dles col­lect in dips in the track, mean­ing you have to ad­just your tac­tics to com­pen­sate for the slick­ness of the road, and slow down more for deeper wa­ter. There’s also a full day/night cy­cle, so some­times you have to be mak­ing all those judge­ments in the dark.

6 AN EM­PHA­SIS ON STRONG CON­NEC­TIONS

No rac­ing game would feel com­plete with­out the op­tion of play­ing against real peo­ple, and Project Cars 2 will be sup­ply­ing you with loads of dif­fer­ent ways to do that, in­clud­ing var­i­ous tour­na­ment types to take part in, and even a pro­fes­sional eS­ports sea­son to try your hand at. There’s a rank­ing sys­tem work­ing away be­hind the scenes, so you can be con­fi­dent you’re al­ways rac­ing against peo­ple whose skills are on par with your own. Stream­ers will also be well catered for, with a suite of edit­ing and di­rect­ing tools, which will let you pick cam­era an­gles and make it far eas­ier for you to com­men­tate on races.

Project Cars 2 launches this au­tumn. Get a hands-on pre­view next is­sue

Above If ever there was a rea­son to pick up a rac­ing wheel pe­riph­eral, Project Cars 2 is it.

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