Mi­crosoft un­veils the for­mi­da­ble in­nards of the most pow­er­ful con­sole ever made

XBox: The Official Magazine (US) - - START -

Mi­crosoft has fi­nally un­veiled the spec­i­fi­ca­tion for Project Scor­pio—its forth­com­ing up­grade to the Xbox One—end­ing months of spec­u­la­tion and firmly ce­ment­ing the ma­chine’s sta­tus as the most pow­er­ful con­sole ever as­sem­bled.

We now know that Project Scor­pio’s cen­tral pro­ces­sor is blis­ter­ingly fast, per­form­ing cal­cu­la­tions 30 per cent faster than the orig­i­nal Xbox One. The graph­ics pro­ces­sor, mean­while, is a be­he­moth, promis­ing 4.6 times more power than your cur­rent con­sole.

That means that Scor­pio is pow­er­ful enough to com­fort­ably out­per­form the PlayS­ta­tion 4, and even the up­graded PS4 Pro in ba­si­cally ev­ery mea­sur­able depart­ment. Put simply, mul­ti­plat­form games should look bet­ter on Scor­pio, while Mi­crosoft’s own de­vel­op­ers will be able to craft ex­clu­sives of peer­less vis­ual qual­ity. What’s more, the specs back up what Mi­crosoft’s been say­ing for some time now: Scor­pio is a ma­chine built for na­tive 4K gam­ing.

So, while the PS4 Pro of­ten has to re­sort to a clever bit of soft­ware to make lower res­o­lu­tions re­sem­ble 4k con­tent, Mi­crosoft’s ma­chine boasts the raw power to get the job done with­out re­sort­ing to up­scal­ing al­go­rithms or checker­board­ing, push­ing four times as many pix­els as a reg­u­lar high-def­i­ni­tion image. In a se­cre­tive demo, Mi­crosoft even showed the Forza en­gine run­ning at 4K res­o­lu­tion and 60 frames per

“The graph­ics pro­ces­sor is a be­he­moth, with 4.6 times more power than your cur­rent con­sole”

sec­ond, a feat that re­quired only 66 per cent of its GPU power.

Project Scor­pio is great news for those of us us­ing reg­u­lar HD screens, too. The con­sole will use its ex­tra power on a process called su­per­sam­pling, us­ing all of those ex­tra pix­els to care­fully smooth out your 1080p image. The re­sult should mean amaz­ing pic­ture qual­ity and sig­nif­i­cantly smoother vi­su­als.

Set­tle the score

And if the prom­ise of un­par­al­leled image qual­ity isn’t tempt­ing enough, Mi­crosoft is promis­ing com­pat­i­bil­ity with the ex­ist­ing li­brary of Xbox One games. Nat­u­rally, many de­vel­op­ers will is­sue patches for their ex­ist­ing games to en­able them to take full ad­van­tage of Scor­pio’s out­ra­geous power re­serves, but even with­out an up­date, your li­brary should load faster, play more smoothly and look bet­ter, thanks to the ma­chine’s vast mem­ory and im­prove­ments to tex­ture fil­ter­ing.

And even when you’re not play­ing games, Project Scor­pio will look like the ul­tra-high-res­o­lu­tion bee’s knees. Thanks to the ma­chine’s UHD Blu-ray drive, you’ll be able to watch movies and TV shows at the high­est pos­si­ble res­o­lu­tions, with­out hav­ing to fork out on an ex­pen­sive sep­a­rate device. It’s fur­ther proof that Scor­pio was built with­out com­pro­mises. If you want the best, Mi­crosoft has built it for you.

For more info on Scor­pio, keep your eye on is­sues in the com­ing months

BE­LOW Forza’s cars look even more ex­pen­sive in ul­tra-HD.

right Mi­crosoft used a be­hind­closed-doors demon­stra­tion of the Forza en­gine run­ning at 4K res­o­lu­tion and 60 frames per sec­ond to show­case Scor­pio’s power.

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