King of the cas­tle

XBox: The Official Magazine (US) - - INTRO -

One of the plea­sures of work­ing on OXM is that we of­ten get to sit down with de­vel­op­ers who re­ally love what they do, and are gen­uinely proud of their cre­ations. This month, I got the chance to do just that dur­ing a trip to Bethesda’s of­fices to play Wolfen­stein II. The game is as ridicu­lous, over-the-top, and fun as you would ex­pect, but I came to ap­pre­ci­ate it even more af­ter hear­ing how Jens Matthies, its cre­ative di­rec­tor, talked about the pro­ject. There are plenty of peo­ple who point fin­gers at mod­ern de­vel­op­ers and claim they are pur­pose­fully de­ceiv­ing play­ers, or mak­ing de­sign de­ci­sions purely to squeeze money out of them. In my ex­pe­ri­ence th­ese ex­am­ples are few and far be­tween—far more of­ten, I see peo­ple who pour ev­ery­thing they have into mak­ing a great ex­pe­ri­ence. It’s what makes the games in­dus­try so damn cool. En­joy the mag!

The news that there would be of­fi­cially branded Destiny2 scented can­dles made Steve sigh so hard this month that he blew all of his pos­ses­sions away. We lit a can­dle to calm him down. Stephen Ashby Ed­i­tor

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