Unbox: Newbie’s Adventure
Special delivery! Sign for a platforming extravaganza here
Ordinarily you’d be confused if you received a package that’s filled with seawater or has six other boxes stuffed inside it, or for some reason has a cape tied around it. But in Unbox: Newbie’sAdventure, all these odd features are signs that you’ve been enjoying the sights of its platforming postal-based mayhem, rather than having an eccentric postman tinkering with your parcels.
From the very start, the open world you find yourself dashing through is pleasantly full, populated with halffinished buildings, plenty of industrial machinery, and construction workers with bright yellow hardhats. I should mention that every NPC, like you, is a walking, talking cardboard box called a Zippie. Sounds odd at first, but a surprising benefit of being made of cardboard is that you’re able to ‘unbox’ up to six times midway through a jump, which fires out a smaller version of yourself from underneath to give you a mighty midair boost.
Leap of faith
Once you get a hang of the powerful jumps (at first you’re sure to overshoot and get acquainted with the deadly seawater), this unboxing ability ends up becoming a nifty tactic. Use it to quickly undo your miscalculated leap off the side of a tower you’re meant to be scaling, or to give yourself a bird’s-eye view of a Wildcard stronghold, the enemies that want to destroy your beloved GPS. Each bound is exhilarating, and I only wish there were more non-timed platforming challenges to test just how far you could innovate with it.
Nailing the jump is one thing, but landing takes some getting used to—because you’re controlling a cube, the momentum from the leap means that when you land you have a tendency to roll a couple of extra feet. Mind you, all this does is make the platforming pleasantly challenging, as you’re able to quickly correct yourself before bounding into the air once more. It only becomes frustrating on smaller platforms, where precision is everything, but it’s not hard to forgive.
One of your aims is to collect stamps by completing challenges. These range from climbing up a dizzyingly-tall spire—complete with moving platforms—to letting rip with rockets. There really should be more platforming sections, as they’re deliriously fun, but instead there’s a multitude of timed missions. Most of the timers are generous, but they should only be attempted once you’ve mastered the jumping controls. One mistake and you’ll find seawater seeping into your cardboard edges.
If these onscreen clocks don’t do it for you, there’s a postal-van’s worth of other stuff to do. Get obsessive and collect all 200 rolls of gold tape hidden around the map, or heroically save the Zippies that the Wildcards have locked in cages. You could even just hunt down the stamps, not attached to any challenges, that have been dropped somewhere and often require a puzzle-solving endeavour to uncover. There’s plenty of Zippies to chat to as well; being given a bunch of balloons by a Giving Post and floating into the sky was a highlight, as was spotting a BioshockInfinite reference. Personality overwhelms in Unbox:
Newbie’sAdventure, making the world feel alive and kicking—if boxes had feet, that is.
“Personality overwhelms Unbox, making the world feel alive”
Zippies populate the world in various colorful guises. Below
Scale the tower in the center or explore the islands; it’s up to you!