01 Mass Ef­fect

XBox: The Official Magazine (US) - - EXTRA -

De­spite the whole ‘all sen­tient life in peril’ thing in the MassEf­fect se­ries, there’s ap­par­ently al­ways time to kick back. Shep­ard can boo­gie in the Omega club in the sec­ond game, and if you wig­gle the stick fast enough in MassEf­fect1’ s After­l­life it looks like you’re danc­ing, even if you’re not. But the best ex­am­ple is The Ci­tadel DLC. It’s the emo­tional high point of the se­ries, re­unit­ing Shep­ard with lost loves and for­mer friends, cel­e­brat­ing all the bonds made in the in­ter­ga­lac­tic fox­hole of Bioware’s space opera. It’s a fan­tas­tic touch af­ter the im­per­sonal end­ing of Mass

Ef­fect3, and a re­minder that Bioware has al­ways been best at do­ing peo­ple, rather than ac­tion. And that, as any­one who’s been trapped a party with strangers will tell you, is the key to any en­joy­able shindig.

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