01 Mass Effect
Despite the whole ‘all sentient life in peril’ thing in the MassEffect series, there’s apparently always time to kick back. Shepard can boogie in the Omega club in the second game, and if you wiggle the stick fast enough in MassEffect1’ s Afterllife it looks like you’re dancing, even if you’re not. But the best example is The Citadel DLC. It’s the emotional high point of the series, reuniting Shepard with lost loves and former friends, celebrating all the bonds made in the intergalactic foxhole of Bioware’s space opera. It’s a fantastic touch after the impersonal ending of Mass
Effect3, and a reminder that Bioware has always been best at doing people, rather than action. And that, as anyone who’s been trapped a party with strangers will tell you, is the key to any enjoyable shindig.