dragon ball fighterz
It’s Super, thanks for asking
Dragon Ball FighterZ is one of the most aggressive fighting games you’re going to play. It’s bold, it’s loud, it’s complicated, and it’s nuts. And all of those things work in its favor. It’s a world away from the slower, more strategic pace of Street Fighter, and a far cry from the brutal pressure of Killer Instinct.
Instead, Dragon Ball FighterZ insists you use all three of your characters’ health bars as much as you can in one fight. The 3v3 brawler knows there are combos in the game that can slice one character’s health down to a quarter in a matter of seconds and it
wants you to use them. Like its parent series, FighterZ is all about bombast, noise, showiness: Between two levels of Super move, infinite amounts of cross-screen Ki blasts, and a button that lets you chase your enemy when you knock them back, is geared toward making you whenever you can, pushing you to your enemy. And it’s a refreshing change of pace for a fighting game—one that favors aggression over footwork.
ArcSys has a long history in the genre—it’s the developer behind
Guilty Gear and BlazBlue— and is no stranger to fighting games that want you to keep your foot on the pedal. The difference with FighterZ is that the 3v3 mechanic turns it all up to 11: Having characters come in to assist when you’re in the middle of a Super, simply by pressing a button, makes your damage-dealing potential ludicrously high—and you don’t even have to try that hard to pull it off.
The game knows the genre is a tough one to penetrate, but luckily it comes with a few tools to let you wail on your enemies without pause: Mashing X will activate a simple Combo chain, while starting with X and hammering Y will perform a Super combo. It’s not much, but it gives you an idea of where you can start each character’s moveset from, and shows off some bread-and-butter elements for everyone in the roster.
Interestingly, once you’re caught in a combo, there’s very little you can do to shake the enemy off: Unlike genre rivals, there is no Advancing Guard or Combo Breaker, meaning the game is very much a war of attrition—who can get in and deal the most damage first? This is good and bad for novice players, but makes higher-level play an absolute dream to watch and play.
If the pure combat isn’t for you, then at least you’ve got the rest of the Dragon Ball FighterZ package to enjoy. The game ships with a really interesting take on the Arcade ladder, which has you battling it out in rounds, rewarding you with an upwards progression for doing well (using a Finishing move, losing little health, being quick) while pushing you on to weaker opponents if you perform badly. It’s an incentive to really think about what you’re doing, something not a lot of other fighting game arcade modes do very well at all.
On your clone
Then there’s the story mode, a genuinely interesting mode that combines an original Dragon
Ball narrative (that’s as zany and unpredictable as you might expect) with a sort of SRPG mode that has you move from tile to tile, fighting clones of other characters in order to take good buffs and health boosts as you chisel your way to the final boss. It’s no Injustice 2— but what is? It’s a unique, well-thought-out story mode that scratches that Dragon Ball itch and gives ArcSys ample opportunity to show off the research they’ve put into this game (spoiler: it’s a lot).
The various training modes in the games are also pretty comprehensive: From the Challenge missions that teach you each character’s breadand-butter tools to the standard dummy Versus mode, there’s a perfect suite of moves to teach newcomers exactly how to hold their own in the
Dragon Ball universe. No matter how much time you’ve spent with Dragon Ball FighterZ, you’ll still find new combinations of characters that work well together, new combos that spill satisfyingly into each other, new pleasing ways to end the round. Even on a superficial level, seeing characters pull off moves that have been lifted direct from the anime is consistently entertaining: For example, if you use Goku to kill Kid Buu with the right conditions, you’ll see him use the final Spirit Bomb move he uses in the show. Introducing Gohan to Cell ends up with a situation where the latter uses Android 16’s head to force the kid into a Super Saiyan 2 state. There’s a lot of love for the parent material here, and how it draws on the best moments from the series is inspirational.
“Geared towards making you fight wherever you can, pushing you to crush your enemy”
left Mastering the Arcade ladder will take dedication, but once you’ve made it, new characters could be your reward. below Many of the moves in the game are directly inspired by some of the most memorable moments in the anime series. far...