disc Slot: scott benson
They make the games we love, but what do they play for fun? We ask developers to pick their faves from Xbox history. This month: Scott Benson
Alright listen I’m gonna list some other games, but I mostly just want to talk about Viva Piñata .
Viva Pinata was pure and good. I loved my little Piñata farm, I loved the mice that were prone to depression, I loved the happy bear guys, I loved the romance dances, I loved the greenest grass in any game ever. It was just plain good. We need more Viva Piñata. After that, Crackdown , Just
Cause 2, and Red Faction Guerilla are my three favorite games from that period when everyone was making open-world action games. They each had some central mechanic that set them apart.
Crackdown had this orb-hunting aspect that gradually turned you into a building-hopping agent of a terrifyingly overreaching police force. Just
Cause 2’s  parachute/grappling hook combo let you destabilize the heck out of a fictional island nation. And finally, Red Faction Guerilla’s  central hammer weapon was made of the hardest stuff in the known universe, and single-handedly enabled an insurgent terrorist campaign against an interplanetary military-industrial complex. That hammer did a LOT of work. After the events of the game, I hope the hammer got its own historical monument. Xbox 360 was also where I played
Trials: Evolution  for the first time, and by “first time” I mean I played it for a good month until I’d perfected most of the levels. I still get the urge to play that one. Anyway, my point is that Viva Piñata was really good. Make more Viva Piñata please.
Scott Benson Co-creator, Night In The Woods
As well as beavering away on the wonderful world of Possum Springs, Scott is an animator and illustrator. He also worked on
Longest Night and Lost Constellation.