Destiny 2’ s growth has been awkward and uneasy, so can it outgrow its roots and get better?
Remember Destiny ‘One’? Remember how— when it first launched—it was divisive, but agreeably A Good Game™? Then, as the years went by, and Bungie felt the ground beneath it firm up slightly more, it made braver strides into this unknown land of shared world, loot-based shooters? Well, Destiny 2’ s first sortie into the world hasn’t gone quite so smoothly, it’s safe to say, and it looks like Bungie is retreading old ground.
People aren’t happy with the state of Destiny 2. It’s now seen its first big DLC drop, and while the extra content Bungie has added to the game was fairly well-received, community feedback has been less than kind. People are bored. People don’t feel rewarded for their efforts.
Justice is served
Luckily Bungie has outlined reworked Raid rewards. That means that the hardest of the hard endgame activities will actually reward players properly, giving them powerful (and impressively rare) gear. Strike Scoring—an arcade-inspired system from the end of Destiny’s lifespan— will be making a return to the game shortly afterwards, replacing the often maligned Nightfall time limit. New emblems will let you show off your prestige here, too.
Mods are also being reworked: Redundant and replicated modifiers will be removed, mods with more unique themes will be added, and the impact of these incremental changes will be reflected in players’ power. More importantly, it looks like mods will be taken out of Bright Engrams— something Bungie needs to do desperately to avoid allegations that the game is becoming Pay-to-Win.
In the longer term, Bungie plans to move the cosmetic items away from the infamous paid-for Eververse store and back into the main gameplay loop. This is important: It might only be a small element of the game, but ‘fashion Destiny’ is important to a lot of people, and having your ideal armor set locked behind a paywall and a loot system had a lot of veteran players very frustrated.
“People are bored. People don’t feel rewarded for their efforts”
Furthermore, Bungie is changing how players earn XP, a measure that should hopefully let both players that play a little, and a lot, experience the same rewards when they level up.
Finally, a new chapter of DLC is scheduled to drop ‘soon’. That could still mean a long summer for Destiny 2 fans—and if Bungie wants to avoid the lengthy ‘content drought’ its prequel had, the developer better have plenty more surprises up its sleeve.
The Destiny community is a hard bunch to keep happy: No one really knows what the identity of Destiny 2 is, as a game—and apparently even Bungie is struggling to put the right mask on its game. Let’s just hope these new changes point to an Exotic face on this changing beast going forward, rather than a featureless common one…
above Will the new enemy archetypes add some variety to the PvE sandbox?
right New single player content may add a new character—an area Bungie has been excelling at recently.