overkill’s the walk­ing dead

The next ad­di­tion to the flesh-eat­ing fran­chise

XBox: The Official Magazine (US) - - START - Adam Bryant

Pub­lisheR 505 Games Developer Overkill Soft­ware For­mat Xbox One ETA Fall 2018

Just when we thought we were done with The Walk­ing Dead fran­chise, a new cin­e­matic trailer creeps up and sinks its teeth into our flesh. Overkill’s

The Walk­ing Dead is very much shuf­fling into town.

We think it’s safe to as­sume that this trailer is the first of four that will show­case each of the games’ playable char­ac­ters and shed some light on their back­ground. The first was for Ai­dan, an ar­chi­tect clearly over­whelmed by the stress of ev­ery­day life, and pre­sum­ably hop­ing for an es­cape. Little does he know that an es­cape from the mun­dane is com­ing, but it’s prob­a­bly not what he ex­pected. Fast-for­ward to the present day, and we see Ai­dan both­er­ing

zom­bies, while clearly car­ry­ing stress and trauma—but this time it looks like he’s deal­ing with it in a more di­rect way.

Overkill’s The Walk­ing Dead will be a four-player co-op ac­tion shooter based on the orig­i­nal graphic nov­els, by Robert Kirk­man. Little is known for now, but the devel­op­ers have said that “in this test of strat­egy and

“It sounds like this isn’t go­ing to be just an­other co-op shooter”

en­durance, play­ers will band to­gether with up to three friends on a va­ri­ety of mis­sions and raids, se­cur­ing sup­plies and sur­vivors to strengthen their base camp against the threat of both the dead and the liv­ing—by any means nec­es­sary.” It sounds like this isn’t go­ing to be just an­other ordinary blud­geon-a-zom­bie-in-the-face coop shooter, but may in fact have base build­ing and re­source man­age­ment el­e­ments, too. Think the best bits of

State Of De­cay mixed with the mad zom­bie-killing ac­tion of Left 4 Dead.

In­fec­tious story

Each playable char­ac­ter will have their own spe­cial abil­i­ties, skill trees, squad roles, play styles, and back­ground sto­ries. Tell­tale paved the way in terms of grip­ping nar­ra­tive within

TWD games, so we’re in­ter­ested to see Overkill’s take. We may be able to rest easy, ac­cord­ing to an in­ter­view with ex­ec­u­tive pro­ducer Saul Gas­con on comic news site, The Beat: “We are telling an orig­i­nal story spe­cially crafted for the game, within The

Walk­ing Dead uni­verse, with a new set of char­ac­ters.” Saul elab­o­rates: “We are work­ing closely with Robert Kirk­man and his team at Sky­bound on a new sto­ry­line in­side the same uni­verse, in which we ex­plore Washington DC a few months af­ter the out­break. This has never been ex­plained in any of the comics, shows or web se­ries.”

It’s re­as­sur­ing to see that the devel­op­ers are pay­ing as much at­ten­tion to the story as we ex­pect from the fran­chise, and if Overkill can pull off a sim­i­lar tone for the game to that of this new trailer then we’re go­ing to be spoilt rot­ten. n

Above It’s al­ways gotta be a base­ball bat.

be­low Some traf­fic jams are worse than oth­ers.

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