City 17 (Half-Life 2)

XBox: The Official Magazine (US) - - EXTRA -

City 17 never seems to lose its lus­tre. Valve may never give us the agency to wan­der its streets freely in Half-Life 2, but that only helps build its mys­tery and es­tab­lish its leg­end. Even now, many years af­ter its re­lease on Xbox, its at­mo­spheric blend of sur­veil­lance state op­pres­sion and East Euro­pean ar­chi­tec­ture makes it ab­so­lutely un­for­get­table. Gor­don Free­man might have his work cut out for him—try­ing to save the world and all that good stuff—but it’s hard to re­sist the temp­ta­tion to just stand still and take it all in from time to time. Would we want to go here on a hol­i­day? Not par­tic­u­larly, no; but then the OXM team prefers to stay in a dark room with an Xbox One X.

Newspapers in English

Newspapers from USA

© PressReader. All rights reserved.