crack­down 3


XBox: The Official Magazine (US) - - CONTENTS -

This is get­ting silly now. Crack­down 3 was an­nounced so long ago they spread the word by draw­ing the box art on cave walls in an­i­mal blood. It seemed like the end was in sight when the last de­lay pinned down Terry Crews and his cel-shaded mus­cles to a Q4 2018 re­lease. Right. Cool. Out in time for Christ­mas. Ex­cept now it isn’t.

Keen to reach the kind of stan­dard that made Halo and Gears Of War such flag-fly­ing block­buster ex­clu­sive series, Mi­crosoft and Sumo are push­ing back Crack­down 3 un­til Fe­bru­ary 2019. Worlds with that kind of depth don’t just hap­pen, par­tic­u­larly not in the modern age of game de­vel­op­ment, where huge teams work to an an­nual ca­dence up­dat­ing their IPs.

That’s what head of Mi­crosoft Game Stu­dios Matt Booty had to say on the de­lay, at least, and our peek at the game at E3 re­vealed that the time’s be­ing spent, at least to some ex­tent, mod­ern­iz­ing the visuals. That Tron-like aes­thetic still dom­i­nates the world it­self, and that com­bi­na­tion of daz­zling flu­oro lights and muted ur­ban shades doesn’t ac­tu­ally re­quire mega-sharp tex­tures or ul­tra­real­is­tic light­ing to look the part.

How­ever, char­ac­ter mod­els in par­tic­u­lar have def­i­nitely seen a step up, along with what we reckon is a longer draw dis­tance that’s es­pe­cially not­i­ca­ble when you’re atop a skyscraper look­ing out onto the neon cityscape. Nice smoke ef­fects too.

What re­mains mys­te­ri­ous about Crack­down 3 though, af­ter years in ges­ta­tion, is the much-touted mul­ti­player. Once this was po­si­tioned as the game’s big sell­ing point, driven by Mi­crosoft’s in­no­va­tive new cloud pro­cess­ing tech to power wild lev­els of open-world de­struc­tion on the fly. Dur­ing dis­cus­sion of the game’s new re­lease date, Booty did clar­ify that the mode’s still go­ing ahead as planned, but re­it­er­ated that the team at Sumo aren’t show­ing much of it un­til later.

Xbox Game Pass sub­scribers still get all the game, cam­paign, and mul­ti­player, free at launch, though, and there’s ev­ery in­di­ca­tion that it’s still jam-packed with Terry Crews as Com­man­der Jaxon shout­ing things in that en­dear­ingly ma­cho way of his. Hey, if you’re here to over­throw a terrorist mili­tia as evil as Terra Nova, it’s no time for in­door voices.

above Char­ac­ter mod­els have im­proved since we last saw Sumo’s open­world prospect.

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