beyond good & evil 2

XBox: The Official Magazine (US) - - CONTENTS -

This is go­ing to sound odd, right, but Joseph Gor­donLe­vitt wants your help mak­ing an in­ter­ac­tive space opera. Like Beyond Good & Evil wasn’t al­ready ec­cen­tric enough, set in a sci-fi world of an­thro­po­mor­phic an­i­mals and alien con­spir­a­cies, now it has a Hol­ly­wood A-lister and his cre­ative col­lab­o­ra­tion plat­form tan­gled up in the bizarreness.

The plat­form in ques­tion is called Hitrecord, and posts ‘cre­ative chal­lenges’ like spe­cific re­quests for art­work, tak­ing sub­mis­sions from any­one who fan­cies the chal­lenge. Artists whose work fea­tures in the fi­nal game will be paid; those who don’t make the cut aren’t. That gen­er­ated a bit of a back­lash af­ter it was an­nounced at Ubisoft’s E3 con­fer­ence from in­dus­try voices op­posed to ‘on spec’ work. They see it as an ef­fort to keep pro­duc­tion costs down, but Ubisoft Montpellier and Hitrecord in­sist it’s about col­lab­o­ra­tion.

Let’s not let that over­shadow what was surely one of the con­fer­ence’s most brave and won­drous ti­tles, though. The world of Beyond Good & Evil 2 cap­tures the imag­i­na­tion in ways that, with all the will in the world, the next raft of open-world zom­bie games sim­ply can­not. Pitch­ing it­self as a space opera with ac­tion di­vided be­tween third-per­son ac­tion-ing and ex­plo­ration by space­craft, it shares the world and some char­ac­ters with the crit­i­cally beloved orig­i­nal, but it’s light years ahead in all other as­pects.

Im­prov­ing com­bat was ob­vi­ously a point of fo­cus for the Ubi Montpellier team. The fights we’ve seen so far are de­fined by Bo staff at­tacks, meld­ing eastern mar­tial arts with Wa­chowski ac­ro­bat­ics. There’s an RPG-like pro­gres­sion sys­tem gov­ern­ing com­bat along­side many other as­pects though. You be­gin the game at the low­est rung of the so­cial lad­der in a nar­ra­tive sense, and there’ll be plenty of work­ing your way up the sys­temic lad­der too.

Billed as a solo or co-op ad­ven­ture in a shared world, BG&E2’s look­ing as am­bi­tious as it is vague. The world it­self al­ready looks medium-en­rich­ing, but we’re still cu­ri­ous about how ev­ery­thing will knit to­gether. Here’s hop­ing for more at Gamescom.

left Jade re­turns! Ac­tu­ally this is a pre­quel, so… Jade, um, was here all along?

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