batt lefield v
BACK TO THE FRONT WITH EA’S LATEST WAR GAME
The Second World War has always provided a rich vein of war-story adventure in videogames, and for Battlefield V, EA is returning to good ol’ double-ya double-ya two.
The biggest focus of Battlefield V’s E3 reveal was, as we’d expect, about the series’ always impressive multiplayer— and from what we’ve seen, it’s hugely ambitious. The latest trailer reveals a huge ground and aerial battle, showcasing more realistic than ever destruction physics, intuitive movement of troops on the ground and base-building. Fortification will be a key part of the Battlefield experience this time—each player will be equipped with a building tool, to throw up military assets such as barricades, tank stoppers, sandbags, etc to give some cover. Resupply stations can also be built through the fortification system, lending the game a greater tactical element.
To put more emphasis on squad play, squad rewards will be given out to those that play well as a team—perks such as V1 rockets, and armored vehicles that your entire team can get into and cause havoc. Ammo scarcity will be a factor, with reduced loads upon spawning, so that getting ammo becomes, in the words of developers DICE, a “metagame where you’re mindful of resources”. Players drop ammo on death, and their bodies are lootable—if you dare break cover to make a grab for those precious shells. And this is typical of the game’s strive for more battle realism.
Everything you do within the game will be “real-world physical”, adhering to a realism that developer DICE is hoping will enhance the Battlefield experience even further. While medics will patch you up fully, you can grab your own meds and physically apply them for a smaller percentage of health restoration. This greater realism goes for weapons too—guns will be “readable and predictable”, once you get used to the kick of a gun, you know you’ll be on target when you need to be.
Immersive experience is key, and now soldiers will react more naturally to their environments—how they run through water, skip over rocks, or slide in mud, with dynamic environments affecting how the battles play out. Want to sneak around in the undergrowth? Beware, the grass moves and bends with the presence of soldiers,
making you easier to spot. need to throw yourself into a prone position? You can now do it forwards, sideways, and backwards, and turn whilst prone. Destruction physics look particularly impressive and dynamic—wood destructs differently from bricks, spliting away as bricks crumble with the blast from a tank’s turret.
We were also given a glimpse into one of Battlefield V’s most impressive modes - yes, it’s a battle royale mode, but it looks to be world-beating. grand operations is a campaign split over four fictional days, over which you can play up to four unique and distinct game modes with custom rules and map layouts. Resources from the end of one day will roll over into the next, depending on how successful that day has been. If your objective was to destroy AA guns to allow your troops to land on a beach, the success of that will impact how many troops you have available to support you on day two. While a decisive victory may be possible on day three, day four will be a final stand, brutal sudden-death situation with no respawns. Best Battlefield yet? We’re excited!
ABOVE Taking the action to the skies, you can also enter into dogfights in Spitfires and other WW2 planes.