10 best xbox hikes
Sometimes you need to put that horse, car, or jetpack away, and go for a nice walk instead. Join us now as we ramble on about the best Xbox fun you can have on foot
Final Fantasy XV
Okay, so technically you could drive everywhere by car or hitch a lift on the back of a Chocobo, but that’s no way to take in the sights of Eos. You’re far better off breaking out your matching Louboutin-like hiking boots and veering off from the road on foot. The Duscae region is the best spot for this, covering lush forests, a swamp-like area by the lake, and some seriously impressive mountainous scenery. Unlike a lot of games on this list, your walking here feels more like a holiday full of hiking thanks to the frequent camping spots between your jaunts. There’s also a lot of wildlife out there to admire and take photos of. Definitely one to relish your time with.
Grand theFt auto V
Sure, no one walks in San Andreas. But the unspoiled beauty of Mount Chiliad was calling to us. So playing as Trevor, whose red neck and layers of dirt mark him out as the most ‘outdoorsy’ of the game’s trio, we set out to walk westward across the summit. If you’ve never tried dirt-biking down Mount Chiliad you’re missing out on some hair-brained stunt craziness right there. Right now, though, we’re here to smell the fresh air in Old Man’s Crack while enjoying the spectacular views the mountain ridge affords across San Andreas. But there are wolves up here. And cougars, and we have to put three of them down. Not our intention to slaughter the beasts of the mountain, but it was them or us.
STATE OF DECAY 2
Less a voluntary ramble than a walk of death. Out on a night-time scavenging run in a truck that’s seen too many zombies dent the hood, we run out of gas. The Blood Plagued are everywhere. It takes the last of our stamina, health, and ammo just to break away from the first wave. We grab what we can carry and limp off on the longest and scariest hike of our short, short lives. A horde is shambling behind us and slowly but surely catching up. We traverse woodland, and cross a ravine. We’re miles from home, alone, and the backpack is heavy. We’re never going to move faster, and there is an absolute inevitability that the Zees will catch us soon, and it’s bye-bye character. Forever. Still, it’s nice to get a bit of fresh air in our last breath.
FORTNITE BATTLE ROYALE
Well, there’s a lot of hiking when we play this game. Never ones to rush headlong into a fight we’re bound to lose, we parachute to the furthest point in the map where no one else is likely to go, stock up on guns and meds, and then find ourselves so far from the center of the action that we’ve typically got a long, long hike back. Sure enough, as the storm shrinks the play area, we’re on a foot-bound mission to traverse half the island battleground before time runs out. Still, though, untroubled by any other players and free to just yomp across the colorful landscape, pausing only to chop a few trees down in the name of basebuilding, we can appreciate the finer things—like still being alive.
RED DEAD REDEMPTION
Walking ain’t easy when you’ve had a horse between your legs all day. But Mr Marston’s a rugged, camp-under-the-stars sort of fella, so of course he enjoys a hike. Tall Trees would be most people’s ideal here, with its redwoods and snowcapped peaks, but that’d be far too easy. “Cowboy up!” we tell ourselves, and set off on foot instead from Armadillo, headed for the Mexican border. Unsurprisingly it’s a long and arduous trek, with buzzards circling overhead and the sun baking our necks like chimichangas. By the time we cross the San Luis river into Punta Orgullo we’ve got bored of counting cacti, and we’ve never been more ready for a cold cerveza in old Escalera.
Our trysts through our blocky Minecraft worlds have always been fairly long, be that across land to find hidden temples, or directly downwards in our search for diamonds, but ever since the Bedrock edition update things have gotten downright ridiculous. Before, we could trust in the fact that our feet would only get so sore thanks to worlds being locked to a certain size, but now the map keeps generating infinitely. There’s no end in sight to your wanderings. Frustrating when you find yourself going “maybe there’s a better spot for building just over this ridge,” but now it’s 50 ridges later and you still haven’t placed a single brick.
JUST CAUSE 3
Rico Rodriguez doesn’t so much walk as grapple his way around the oppressed yet idyllic island of Medici. But, since Just Cause 3 boasts some of the most beautifully detailed open world environments ever seen on Xbox, we thought we’d go for a lovely hike up the ‘Montana’. But thanks to his reliance on grappling, when it comes to actually walking, Rico has become lazy. Hiking up through the foothills is fine, but as the going gets tougher, we find that Rico can’t be bothered with a 2 per cent-plus gradient. He must have zero grip on his shoes. We have to grapple to the higher reaches and, after a long old slog, the summit—where the reward is a fun ride to the bottom by way of Rico’s flight-suit. Wheeeee!
Setting off with our trusty four-legged companion Dogmeat, we’re soon enjoying the sights of the strangely beautiful Commonwealth, vast and fascinating despite or perhaps because of the ruined reminders of a happier time before nuclear armageddon. Life is all around, beginning to thrive once more. And two heads are better than one, as they used to say before atomic mutation was actually a thing. Our lengthy ramble begins at the beach, and takes in concrete-strewn valleys, grassy foothills, and mutant-occupied swamps. We forge onwards into a huge radioactive desert, by which time blisters are the least of our worries. Walking the wasteland would be much nicer without all the darn bloatflies.
Sometimes it’s just nice to stop and smell the flowers. Or pick them to brew up a potion. Skyrim’s vast, beautiful landscapes, while occasionally filled with dangerous elements like bandits or dragons, can also provide a beautiful setting for a hike. Sure, you can whistle up a horse in Skyrim, or fast travel, but take some time to walk from Riften to Eastmarch, traversing some of the lushest forests in the warmest part of the map, and you’ll be rewarded. Flora and fauna abound and magnificent trees tower above you. Hike to the highest ground, and Skyrim stretches out into the distance, an unspoiled wilderness of epic proportions. Six years on, and like a favorite holiday destination, we still love going back.
If ever hiking was actually central to a game, it’s in the beautiful looking, character-driven Firewatch. Like a real-life hike through a North American redwood forest, but rendered in eye-catchingly vivid cel-shaded color, this game actually is a pleasure for the senses. Our protagonist, Henry, might be a lovelorn fire marshal—gawd, get over it!—but as the interactive, gentle drama unfolds and we stroll and pass time chatting on the radio with our great mate Delilah about this and that, we realize that Firewatch has taken us on quite the journey. And we haven’t even moved from the sofa.