Strange things are afoot in this ’80s Scandinavian sci-fi shooter
PublisheR Avalanche Studios Developer Avalanche Studios Format Xbox One ETA 2019
Forget time-traveling cars, little creatures that you can’t get wet, or the insatiable need to dance. This is a different type of ’80s experience.
Just Cause developers Avalanche are self-publishing a new, stranger, open-world action shooter in which you can play either on your own, or cooperatively with up to three friends.
Set in Sweden towards the end of 1989, you and your friends return home on a boat after a short trip away, and before reaching the shore you’re attacked by an unknown enemy. You soon discover that this unknown enemy is a hostile force of robots. Clearly something has gone terribly wrong. Cars are overturned, homes have been abandoned, and there doesn’t seem to be a soul in sight. It’s now down to you and your friends to take on this mysterious invasion of machines and figure out what went wrong, but you’ll need to learn to survive first.
To do this you’ll need to salvage everything you can from your surroundings, and employ guerilla tactics to remove this metallic menace. You’ll find a whole range of weapons, of varying quality, throughout the game, all of which can be upgraded with attachments. A standard rifle can be turned into a sniper rifle with the help of a scope, for example. All of this scavenging will reward you with not just weapons, ammunition, and tools, but also documents that will shed some light on what’s been going on, and give you a hint as to where to investigate next. Then there’s the apparel. Generation
Zero indulges in classic ’80s fashion and allows you to spice up your character’s style. These won’t just be cosmetic; they’ll also give you stat improvements. A pair of shoes, for example, will give you a boost in speed and increase the height of your jump.
But you won’t just need weapons and cool ’80s threads, you’ll also need to make use of the environment and experiment with different tactics. Like blowing up generators to incapacitate enemies, or using boomboxes that blast synth tunes to lure enemies to specific locations.
What’s fascinating is that every enemy you come across is a persistent entity within the world, and any damage they sustain will show until they’re destroyed. And given that the map is huge (everything you see is explorable), you may find yourself bumping into a familiar foe weeks down the line.
All of this culminates in a thoroughly intriguing shooter, and makes it very easy to get excited about Generation Zero. I mean, how often do we get to blow up robots in 1980s Sweden?
“Gen Zero allows you to spice up your character’s style with classic ’80s fashion”
Below We’re reminded just a little bit of Return Of The Jedi here.