dying light 2
Plunge into the dark ages and bring humanity back into the light, or not
Adam Bryant “Dying Light 2 will retain much of what made the first game so appealing”
PublisheR Techland Publishing Developer Techland Format Xbox One ETA 2019
Life can be tough, especially when the world as you know it has come to an end at the hands of an infection that’s turned the majority of the planet into feral zombies. Doubly so when you live in the last human settlement left on Earth and a multitude of different factions are all vying for dominance. What, then, would you do if you had the chance to influence the future of this settlement and of humanity? This is the type of question that Techland is hoping you will answer with its latest parkour survival RPG.
Dying Light 2 will retain much of what made the first game so appealing, such as fluid parkour traversal, first-person melee combat and a day and night system, but they’ve added a strong branching narrative to the mix, something the developers admit was lacking in the previous game.
During a hands-off demonstration, we get an opportunity to see this improved narrative first hand. The story takes place 15 years after ‘The Fall’. The protagonist, who is a survivor, has arrived in the city (it’s unclear whether or not this is the same city as the previous game) to retrieve something of importance and needs the help of the locals to get it. However, none of the local factions are remotely interested in talking to him. After learning that an emissary from one of the factions, the Peace Keepers, has gone missing while investigating a nearby water tower, he sees an opportunity to change this. If you can find out what happened to him you may gain enough respect for them to help you.
The protagonist takes off into the city, jumping through windows, climbing walls, and scaling rooftops, in a deft parkour display. You’ll have double the amount of parkour moves to play around with this time, and mastering them all will allow you to better adapt to the environment and zip around the city. People are safest during the day, it’s when night falls and the infected come out in droves that things get a lot harder. We catch a glimpse of them, holed up like sardines in one of the many ‘Dark Spaces’ found throughout the city.
Once we reach the top of the water tower, we’re met by two members of an opposing faction. We find out that these men have killed the emissary, and after an exchange, which takes place over a conversation wheel, we’re given two options. We can either take these men out and hand over control of the water tower to the Peace Keepers, or we can strike a deal with them and take a cut of whatever profits they get from selling the water. If we side with the Peace Keepers, everyone in the city will have access to free water, and we’ll have access to fountains that will replenish our health. But the Peace Keepers are fascist rulers, and the people are subject to public executions should they cross them. Side with the bandits, however, and the whole area will fall further into disrepair where people now have to pay for water, and are dying of thirst. Neither of these choices are perfect, so you’ll have to decide carefully on what to do. Each of the choices you make will change the world around you, for better or for worse. This may be just a snippet of Dying
Light 2’ s possibilities, but we’re impressed by what we’ve seen so far. Creating a truly evolving city where all of your choices matter is a bold undertaking, but we have confidence that Techland will pull it off.
Despite being three years old, Dying Light still draws in half a million players every week