hit­man 2

We get the chance to suit up as Agent 47 and do what he does best

XBox: The Official Magazine (US) - - CONTENTS - Adam Bryant

Voice ac­tor David Bate­son has been the voice of Agent 47 ever since the first game

“We missed again but def­i­nitely closer this time. We try once more. Bang!”

Pub­lisher Warner Bros In­ter­ac­tive En­ter­tain­ment De­vel­oper IO In­ter­ac­tive For­mat Xbox One ETA Novem­ber 13 2018 The ap­peal of Hit­man games has al­ways been their abil­ity to pro­vide you with a deathly rich play­ground in which to ex­per­i­ment, and let you be as cre­ative as you want when plan­ning as­sas­si­na­tions. If you can think of a way to take out a tar­get, the chances are the game will fa­cil­i­tate you. The best ex­am­ple of this was in Hit­man (2016), which con­tained some of the most in­ven­tive mis­sions the se­ries has to of­fer, and was the rea­son we were so look­ing for­ward to get­ting some hands-on time with its se­quel.

Hit­man 2 fol­lows on from its pre­de­ces­sor, and has you once again step­ping into the pol­ished shoes of Agent 47 on a glo­be­trot­ting mis­sion to hunt down the elu­sive Shadow Client, the mys­te­ri­ous man re­spon­si­ble for ma­nip­u­lat­ing events in the pre­vi­ous game. How­ever, ev­ery­thing changes upon dis­cov­er­ing the Shadow Client’s true iden­tity and the se­crets he holds about 47’s past.

The level we get to play is set in sunny Mi­ami at an an­nual mo­tor­sport race. The mis­sion pre­am­ble give us our tar­gets: War crim­i­nals Sierra Knox and her fa­ther, Robert. Sadly, we only get the op­por­tu­nity to take out Sierra, who just so hap­pens to be the ‘cham­pion’ driver in this evening’s race, and will be tack­ling the track dur­ing the mis­sion.

We start just out­side the venue, and af­ter mak­ing our way inside and amongst the crowd we head to the ‘VIP Ac­cess’ area. Un­for­tu­nately the bouncer doesn’t seem to think we’re important enough, so we look for an­other way in. We’re now in full ‘Hit­man’ mode, and over­hear a con­ver­sa­tion about some­one in a flamingo mas­cot out­fit get­ting jumped by a man in the garage, so we go to in­ves­ti­gate. The at­tacker has al­ready donned the flamingo out­fit and is chat­ting on his phone. We give him a taste of his own medicine by knock­ing him out and steal­ing the out­fit for our­selves. Think deadly In cos­tume, we’re granted ac­cess to the VIP area. We snoop around a lit­tle, and find an em­ployee-only sec­tion to­wards the back, and slip inside. A locked gate pre­vents us from mov­ing for­ward, but thanks to a con­ve­niently dis­carded crow­bar we break through. We use the crow­bar again on an­other gate to gain ac­cess to the roof. Be­fore we climb the stairs, how­ever, we spot a brief­case which con­tains a sniper ri­fle. Yes, that’s right, brief­cases are back. We can smug­gle weapons and other items around with­out arous­ing sus­pi­cion once again. We take the sniper ri­fle and climb the stairs. Sud­denly, we’re given a clear view of the race­track, and with it the per­fect spot to take out Knox’s car. Af­ter in­ca­pac­i­tat­ing the guard on duty, we pull out the sniper ri­fle, and pre­pare our shot. Pa­tiently look­ing down the sights, we wait for the car to come around the cor­ner and into view. Bang! We missed, but we have plenty of ammo, and wait for her to loop around to try again. This time we aim a lit­tle in front of the car be­fore tak­ing the shot. Bang! We missed again, but def­i­nitely closer this time. We try once more. Bang! Crash! The car flips, and the mis­sion ends. Suc­cess.

This was only a por­tion of the mis­sion and just one, al­beit tame, method in which to elim­i­nate the tar­get. In to­tal Hit­man 2 will have six brand new lo­ca­tions for you to com­plete, and bet­ter yet, they’ll all be avail­able on day one, as op­posed to the pre­vi­ous game’s episodic de­liv­ery. We had a blast with this level, and can’t wait to play more.

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