the disc slot

They make the games we love, but what do they play for fun? We ask de­vel­op­ers to pick their faves from Xbox his­tory. This month:

XBox: The Official Magazine (US) - - OXM OUT - Michael Dousse

My all-time fa­vorite Xbox game is on the 360: 2006’s Tenchu Z [1]. I can’t re­mem­ber how many days and nights I lost try­ing to achieve 100% in ev­ery level. I’ve just seen it ac­tu­ally has a Me­ta­critic of 56%. It was a very dif­fi­cult game, but it’s by FromSoft­ware, so I won­der what it would have got­ten in 2018? Maybe I’m be­fore my time. It’s one of the purest ninja games ever made! Tao Feng: Fist

Of The Lo­tus [2] is an­other, sort of ob­scure ti­tle, even though it’s from Mi­crosoft Game Stu­dios for the orig­i­nal Xbox. This was a vis­ceral, Mor­tal

Kom­bat -style [3] fight­ing game that em­pha­sized the feel­ing of each hit over the com­plex­ity of its me­chan­ics. The char­ac­ter de­signs were awe­some, and the en­tire mag­i­cal-Chi­nese aes­thetic was per­fect for an ul­tra-vi­o­lent fight­ing game with a grim color-pal­ette. You prob­a­bly all know about

Crim­son Skies: High Road To Re­venge [4], right? This was the golden age of mul­ti­player games that didn’t drive you to play with lev­el­ing up or un­locks, it was just pure skill vs skill, and the mo­ti­va­tion was sim­ply that it was fun to play. They need to make a new one! Prob­a­bly the most spe­cial game on my Xbox list would be Lost Odyssey [5], the

Fi­nal Fan­tasy we never got. As an ex­clu­sive with an awk­ward re­lease win­dow, its cut-scene heavy, turn-based com­bat game­play re­quired a lot of pa­tience—ap­par­ently pa­tience that peo­ple didn’t have in 2008. This was a great start to a great IP, but I doubt we’ll ever see it again.

Michael Dousse Di­rec­tor of Pub­lish­ing Lar­ian Stu­dios Michael is cur­rently work­ing on bring­ing the PC hit Di­vin­ity:Orig­i­nalSinII to Xbox One, and has worked on other Di­vin­ity se­ries games in the past.

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