the disc slot
They make the games we love, but what do they play for fun? We ask developers to pick their faves from Xbox history. This month:
My all-time favorite Xbox game is on the 360: 2006’s Tenchu Z . I can’t remember how many days and nights I lost trying to achieve 100% in every level. I’ve just seen it actually has a Metacritic of 56%. It was a very difficult game, but it’s by FromSoftware, so I wonder what it would have gotten in 2018? Maybe I’m before my time. It’s one of the purest ninja games ever made! Tao Feng: Fist
Of The Lotus  is another, sort of obscure title, even though it’s from Microsoft Game Studios for the original Xbox. This was a visceral, Mortal
Kombat -style  fighting game that emphasized the feeling of each hit over the complexity of its mechanics. The character designs were awesome, and the entire magical-Chinese aesthetic was perfect for an ultra-violent fighting game with a grim color-palette. You probably all know about
Crimson Skies: High Road To Revenge , right? This was the golden age of multiplayer games that didn’t drive you to play with leveling up or unlocks, it was just pure skill vs skill, and the motivation was simply that it was fun to play. They need to make a new one! Probably the most special game on my Xbox list would be Lost Odyssey , the
Final Fantasy we never got. As an exclusive with an awkward release window, its cut-scene heavy, turn-based combat gameplay required a lot of patience—apparently patience that people didn’t have in 2008. This was a great start to a great IP, but I doubt we’ll ever see it again.
Michael Dousse Director of Publishing Larian Studios Michael is currently working on bringing the PC hit Divinity:OriginalSinII to Xbox One, and has worked on other Divinity series games in the past.