Sands of the hourglas…
So just how many gamers are really out and about on the ocean waves?
SeaOfThieves may be enjoying inflated player numbers, but it’s important to consider how Microsoft and Rare are measuring them in the wake of services like Microsoft Game Pass gaining popularity. It appears that numbers are generated via who’s logged in, or unique player counts, but figures suggest that average play time of the game clocks in at around 20 hours.
Is that a figure that’s as impressive to Rare as claiming 5,000,000 people have tried out your title? It’s up for debate. But as gaming switches to more subscription-based services, it’s important to be more critical of figures that we are fed by publishers… because traditional sales numbers may soon be a thing of the past.