Sands of the hour­glas…

So just how many gamers are re­ally out and about on the ocean waves?

XBox: The Official Magazine (US) - - INSIDER -

SeaOfThieves may be en­joy­ing in­flated player num­bers, but it’s im­por­tant to con­sider how Mi­crosoft and Rare are mea­sur­ing them in the wake of ser­vices like Mi­crosoft Game Pass gain­ing pop­u­lar­ity. It ap­pears that num­bers are gen­er­ated via who’s logged in, or unique player counts, but fig­ures sug­gest that av­er­age play time of the game clocks in at around 20 hours.

Is that a fig­ure that’s as im­pres­sive to Rare as claim­ing 5,000,000 peo­ple have tried out your ti­tle? It’s up for de­bate. But as gam­ing switches to more subscription-based ser­vices, it’s im­por­tant to be more crit­i­cal of fig­ures that we are fed by pub­lish­ers… be­cause tra­di­tional sales num­bers may soon be a thing of the past.

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