In­di­vis­i­ble

We get some hands-on time with Lab Zero’s beau­ti­ful and mag­i­cal RPG

XBox: The Official Magazine (US) - - PREVIEW - Adam Bryant

PUB­LISHER 505 Games De­vel­oper Lab Zero Games For­mat Xbox One ETA 2019

When you mix a Metroid­va­nia style game with a tra­di­tional Ja­panese RPG bat­tle sys­tem you’re left with some­thing rather spe­cial. At least that’s what the de­vel­op­ers be­hind 2D fight­ing game Skull Girls dis­cov­ered with their lat­est ti­tle.

This 2D side-scrolling RPG fol­lows the story of Ajna, a fiery but good­na­tured young girl who lives with her fa­ther on the out­skirts of a re­mote vil­lage. Af­ter her vil­lage comes un­der at­tack from lo­cal war­lords, she de­cides to go af­ter them in the name of jus­tice. She soon dis­cov­ers that she pos­sesses a spe­cial abil­ity which al­lows her to ab­sorb peo­ple into her be­ing. These com­pan­ions, called In­car­na­tions, will join Ajna on a quest jour­ney, and she can man­i­fest them at will to help her in bat­tle.

Apart for the gor­geous hand­drawn art, one of the most in­trigu­ing el­e­ments of In­di­vis­i­ble is the com­bat sys­tem, which is heav­ily in­spired by the Ja­panese RPGs of old. Dur­ing bat­tle the party fights to­gether as a whole, in much the same way as a sin­gle fight­ing game char­ac­ter would, with each of the four ABXY but­tons cor­re­spond­ing to dif­fer­ent at­tacks, in this case dif­fer­ent char­ac­ters and their abil­i­ties. You’ll have up to four In­car­na­tions join­ing you in bat­tle at any given time. Each char­ac­ter is as­signed to the but­ton cor­re­spond­ing to their po­si­tion. For ex­am­ple, the In­car­na­tion at the top of the for­ma­tion will be as­signed to the Y but­ton, and the In­car­na­tion to the left will be as­signed to the X but­ton and so on. With 25 playable char­ac­ters there will be plenty of ways in which you can cus­tom­ize your party.

Fight­ing spirit

Com­bat is de­cep­tively sim­ple, and of­fers var­i­ous tac­ti­cal op­tions. Ajna and each of her com­pan­ions have three dif­fer­ent at­tacks, which can be per­formed by press­ing their cor­re­spond­ing ABXY but­tons on their own or com­bined with the up or down but­tons. They also have three dif­fer­ent su­per abil­i­ties, which are ac­ti­vated by hold­ing the RB but­ton and press­ing the char­ac­ter’s cor­re­spond­ing but­ton up to three times. The su­per abil­i­ties be­come avail­able once you’ve filled up your ‘Id­die’ me­ter, which con­sists of three bars, through fight­ing en­e­mies. The more com­bos you do the faster the Id­die me­ter will fill. Each bar you fill will give you a more pow­er­ful ver­sion of a char­ac­ter’s su­per abil­ity. For ex­am­ple, take the In­car­na­tion Razmi, who is the healer of the group. With one bar of the Id­die me­ter full she is able to heal one other In­car­na­tion. With three bars full, she’s able to heal the whole party. Each char­ac­ter does some­thing dif­fer­ent, and it’s pos­si­ble to com­bine their at­tacks by press­ing dif­fer­ent but­tons si­mul­ta­ne­ously.

But it’s not all about the com­bat. Every good RPG has an in­ter­est­ing story with ex­otic lo­ca­tions for you to ex­plore and ways to de­velop your char­ac­ter. Thank­fully, the world of In­di­vis­i­ble doesn’t dis­ap­point. You’ll ex­plore steam­punk Vic­to­rian cities, deserts, jun­gles, moun­tains, sub­ter­ranean cities in­spired by Aztecs and Mayans, and more. By col­lect­ing gems, called Ringsels, you’ll gain dif­fer­ent abil­i­ties which will al­low you to ex­plore sec­tions of the world.

This beau­ti­fully an­i­mated game has ev­ery­thing you would ex­pect from a tra­di­tional RPG: a large cast of in­ter­est­ing char­ac­ters, a kick­ass anime in­tro­duc­tion cutscene, a won­der­ful world to ex­plore, and a sound­track by a famed Ja­panese com­poser. It’s no sur­prise we’re itch­ing to play more.

“Gems will al­low you to gain abil­i­ties and ex­plore sec­tions of the world”

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