FALL­OUT 76

OXM trav­els to West Vir­ginia to get hands-on with the post-apoc­a­lyp­tic MMORPG. Is bring­ing Fall­out’s wo rld on­line and invit­ing your friends along a blast, or is it a mu­ta­tion too far?

XBox: The Official Magazine (US) - - START - Chris burke

It’s like wait­ing for a bomb to drop. A mo­ment of lung-burst­ing an­tic­i­pa­tion. The fa­mil­iar cog-edged blast door pulls out of its frame with a rush of air and dust-smoke, and we fi­nally emerge, blink­ing into the sun­light of a West Vir­ginia morn­ing.

What can we ex­pect to find on Recla­ma­tion Day, the day de­creed by the dwellers of Vault 76 to be safe enough, 25 years af­ter atomic dev­as­ta­tion, to leave the fall­out shel­ter and re­pop­u­late the world? And, more im­por­tantly, as fans of the Fall­out series, what can we ex­pect, step­ping for the first time into a post-apoc­a­lyp­tic world with – groan/cheer/delete as ap­pro­pri­ate – oth­ergamers?

With Fall­out76, Bethesda is tak­ing the beloved post-apoc­a­lyp­tic sur­vival RPG into the realms of a per­sis­tent on­line mul­ti­player world. We have spent many, many hours in the Waste­lands of the pre­vi­ous Xbox Fall­out- ings, and we have some doubts that this am­bi­tious new un­der­tak­ing will do jus­tice to our beloved Fall­out world. Af­ter all, let­ting a bunch of ran­doms tram­ple all over our pre­vi­ously very per­sonal

Fall­out ex­pe­ri­ence, and grief us re­lent­lessly like it was SeaOfThieves, is fill­ing us with more ter­ror than be­ing stalked by a Death­claw.

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