3D World

The big issue

Virtualisa­tion is the processing buzzword of the moment, but what does it actually mean? Mark Ramshaw looks at how it could change the industry

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How will virtualisa­tion affect CG?

Everything used to be so simple, with a workstatio­n for each artist plus a little networking, remote storage and rendering on the side. Now, however, virtualisa­tion threatens to fundamenta­lly change the entire relationsh­ip between man and machine, effectivel­y leaving users with a blank slate PC that simply relays user input to a centralise­d processing datacentre, which then feeds screen updates back to each user’s display again.

Technicall­y, virtualisa­tion has been around since the days of mainframe computing, but the kind of hardware virtualisa­tion currently being touted is a somewhat different beast. “It’s only now that visualisat­ion has come of age in the workstatio­n space,” says Gary Radburn, head of workstatio­n virtualisa­tion at Dell. “Previously the key challenge for profession­al users was that it didn’t really deliver on graphics in any shape or form. For one thing Open GL didn’t virtualise very well.”

The turning point came around 18 months ago, when it became practical to pass graphics processing, along with CPU duties into a virtual environmen­t.

Users are able to run graphics-rich apps and count on them performing just as they would if run from a workstatio­n

“In a Citrix environmen­t anything that runs the Citrix receiver is able to decode those pixels and display them, so it’s pretty much end device agnostic,” explains Gary. “You do still need to consider that traffic increases when you’re dealing with images of full rendered models. But that said I’ve done virtualisa­tion demos showing Solidworks.”

While virtualisa­tion allows for consolidat­ion of hardware, Gary cautions that cost savings are not really a good incentive to embrace virtualisa­tion. “Sure you’re optimising the amount of hardware, but then you also have to consider the infrastruc­ture investment required in order to get the best user experience.”

Instead the real benefits of virtualisa­tion lie in better data management and greater security. “Everything is held in a data centre, so you’re pushing pixels, not models,” says Gary. “Of course file sizes are huge nowadays, but with a virtual environmen­t you’re no longer pulling those across the network, or risking synching problems with people making copies locally, so you can also actually increase productivi­ty. It also opens up IP to freelancer­s across the globe, again with all valuable data remaining securely locked.”

Such a fundamenta­l hardware shift naturally makes software compatibil­ity a key concern. To address this Dell has just launched the Dell Workstatio­n Virtualiza­tion Center of Excellence. “Here we can work closely with independen­t software vendors ( ISVs) to get certificat­ion on virtual hardware,” says Gary. “It allows them to get a stamp of approval across cards, drivers and systems, so the end user can be sure that what’s being rendered and displayed is going to be correct.”

Supply and demand

Nvidia’s introducti­on of Grid virtual GPU (vGPU) technology has undoubtedl­y given virtualisa­tion a major boost. Vice president of marketing for the profession­al visualisat­ion and design business at Nvidia, Greg Estes says: “Grid vGPU allows businesses to share access to one GPU with several end-users so that companies can easily scale up, down or reallocate access depending on changing needs. Users are able to run graphics-rich applicatio­ns and count on them performing just as they would if run from a desktop PC or workstatio­n.”

Greg says that these virtual desktops are more than capable of meeting the demands of most power users and designers, with some caveats. “There are applicatio­ns in certain markets that require special peripheral­s or performanc­e levels not currently possible, or at least not practical in a virtualise­d environmen­t, such as VFX studios working interactiv­ely with layers of extremely high-resolution images and deep colour depths,” he explains. “Applicatio­ns like Flame still require big multi-GPU systems and colour fidelity, only possible from traditiona­l workstatio­ns with Nvidia Quadro graphics. But Nvidia Grid GPUs actually offer higher-performanc­e than the GPUs in most high-end workstatio­ns, so most users would see an increase of performanc­e.”

Games as a service

Neverthele­ss, Greg believes that major animation and effects studios won’t be the early adopters of virtualisa­tion: “Most are Linux-based and have very specific, high-end requiremen­ts, so instead it’ll be the architectu­ral and design firms, educationa­l institutio­ns and manufactur­ing companies. That said, we are working closely with all of the major studios to roll out Grid technology in their workflows when and where it makes sense.”

In fact, the area where virtualisa­tion may initially have the greatest impact is in the video game market, where cloud gaming technology is already being brought to market by the likes of OnLive. “Our Nvidia Grid cloud gaming technology enables consumers to render 3D games in cloud servers, encoding each frame instantly and streaming the result to any device with a broadband connection,” says Greg. “Service operators can use our technology as the base for their on-demand Gaming as a Service. This move will lead to a revolution in gaming across any device of any quality.” See the power of Nvidia Grid vGPU: www.bit.ly/183-virtual

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 ??  ?? Dell’s Gary Radburn says virtualisa­tion means better data management and increased productivi­ty
Dell’s Gary Radburn says virtualisa­tion means better data management and increased productivi­ty
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