3D World

Krakato a for C4D

- | | Price $595 / £358 / € 433 company Thinkbox Software website www.thinkboxso­ftware.com

Krakatoa is Thinkbox Software’s particle renderer, designed to take an existing particle field and use it to produce wispy, ethereal forms, like plasma or gaseous fluids. The key thing with Krakatoa is that the particles react realistica­lly to light, so not only does it produce beautiful, shadowed volumetric results, but you also get precise control over the look simply by moving and tweaking your lights.

Krakatoa works with a range of sources: a mesh object, C4D’s native emitter and Thinking Particle systems, X-Particles from Insydium, .bin files from RealFlow and .prt files from other versions of Krakatoa. You can use it to render Turbulence­FD particle flow, and there’s a built-in fractal generator.

Particles can be exported to a Krakatoa .prt cache, with informatio­n baked in, such as colour, lighting, density and so on. The sequence can then be imported using the PRT Loader and rendered, or shared with

Krakatoa is a beast of a plug-in. It takes time to learn and has bewilderin­g level of control

other Krakatoa artists. The plug-in works much more quickly and smoothly with its native cache files, so it’s well worth taking the time to generate them.

When rendering with Krakatoa, you need to understand the way particles react to light sources. You have control over their colour, emission, absorption and density values, as well the way they’re rendered, and it’s the cumulative effect that gives the particle cloud its desired look. Krakatoa can render with multi-pass motion blur and depth of field, and as well as point rendering it also provides a voxel rendering system, which helps to get a softer, smokier result. Krakatoa is a blazingly quick renderer, but to get the right results you often need to feed it with very large amounts of particles. If you need more you can get Krakatoa to repopulate the particle field, adding additional points. And while this is fine for lower numbers of particles it becomes unwieldy (and very slow) with larger systems. Better then to use Krakatoa’s partitioni­ng, which saves out the same particle field with slightly randomised values. These are stored as separate .prt sequences and then loaded in and rendered en masse.

Krakatoa is a beast of a plugin. It takes time to learn and is unforgivin­g at first, with an almost bewilderin­g level of control. It’s a serious piece of software at a serious price, but for studios that have looked on enviously at the work being created in 3ds Max and Maya, now you too can have a slice of the action.

 ??  ?? Here an X-Particles flow is advected by a Turbulence­FD field,and lit by two point lights. By altering the Lighting and Drawing passes you can produce different results
Here an X-Particles flow is advected by a Turbulence­FD field,and lit by two point lights. By altering the Lighting and Drawing passes you can produce different results

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